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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2021 jMonkeyEngine
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*
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* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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package com.jme3.scene;
import com.jme3.math.Matrix4f;
import com.jme3.util.TempVars;
/**
*
* SimpleBatchNode comes with some restrictions, but can yield better performances.
* Geometries to be batched has to be attached directly to the BatchNode
* You can't attach a Node to a SimpleBatchNode
* SimpleBatchNode is recommended when you have a large number of geometries using the same material that does not require a complex scene graph structure.
* @see BatchNode
* @author Nehon
*/
public class SimpleBatchNode extends BatchNode {
public SimpleBatchNode() {
super();
}
public SimpleBatchNode(String name) {
super(name);
}
@Override
public int attachChild(Spatial child) {
if (!(child instanceof Geometry)) {
throw new UnsupportedOperationException("BatchNode is BatchMode.Simple only support child of type Geometry, use BatchMode.Complex to use a complex structure");
}
return super.attachChild(child);
}
@Override
protected void setTransformRefresh() {
refreshFlags |= RF_TRANSFORM;
setBoundRefresh();
for (Batch batch : batches.getArray()) {
batch.geometry.setTransformRefresh();
}
}
final private Matrix4f cachedLocalMat = new Matrix4f();
@Override
protected Matrix4f getTransformMatrix(Geometry g){
// Compute the Local matrix for the geometry
cachedLocalMat.loadIdentity();
cachedLocalMat.setRotationQuaternion(g.localTransform.getRotation());
cachedLocalMat.setTranslation(g.localTransform.getTranslation());
TempVars vars = TempVars.get();
Matrix4f scaleMat = vars.tempMat4;
scaleMat.loadIdentity();
scaleMat.scale(g.localTransform.getScale());
cachedLocalMat.multLocal(scaleMat);
vars.release();
return cachedLocalMat;
}
@Override
public void batch() {
doBatch();
}
}
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