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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.control;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.light.DirectionalLight;
import com.jme3.light.Light;
import com.jme3.light.PointLight;
import com.jme3.light.SpotLight;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.util.TempVars;
import com.jme3.util.clone.Cloner;
import java.io.IOException;
/**
* This Control maintains a reference to a Camera,
* which will be synched with the position (worldTranslation)
* of the current spatial.
*
* @author tim
*/
public class LightControl extends AbstractControl {
private static final String CONTROL_DIR_NAME = "controlDir";
private static final String LIGHT_NAME = "light";
public enum ControlDirection {
/**
* Means, that the Light's transform is "copied"
* to the Transform of the Spatial.
*/
LightToSpatial,
/**
* Means, that the Spatial's transform is "copied"
* to the Transform of the light.
*/
SpatialToLight
}
private Light light;
private ControlDirection controlDir = ControlDirection.SpatialToLight;
/**
* Constructor used for Serialization.
*/
public LightControl() {
}
/**
* @param light The light to be synced.
*/
public LightControl(Light light) {
this.light = light;
}
/**
* @param light The light to be synced.
* @param controlDir SpatialToCamera or CameraToSpatial
*/
public LightControl(Light light, ControlDirection controlDir) {
this.light = light;
this.controlDir = controlDir;
}
public Light getLight() {
return light;
}
public void setLight(Light light) {
this.light = light;
}
public ControlDirection getControlDir() {
return controlDir;
}
public void setControlDir(ControlDirection controlDir) {
this.controlDir = controlDir;
}
// fields used when inverting ControlDirection:
@Override
protected void controlUpdate(float tpf) {
if (spatial != null && light != null) {
switch (controlDir) {
case SpatialToLight:
spatialToLight(light);
break;
case LightToSpatial:
lightToSpatial(light);
break;
}
}
}
/**
* Sets the light to adopt the spatial's world transformations.
*
* @author Markil 3
* @author pspeed42
*/
private void spatialToLight(Light light) {
TempVars vars = TempVars.get();
final Vector3f worldTranslation = vars.vect1;
worldTranslation.set(spatial.getWorldTranslation());
final Vector3f worldDirection = vars.vect2;
spatial.getWorldRotation().mult(Vector3f.UNIT_Z, worldDirection).negateLocal();
if (light instanceof PointLight) {
((PointLight) light).setPosition(worldTranslation);
} else if (light instanceof DirectionalLight) {
((DirectionalLight) light).setDirection(worldDirection);
} else if (light instanceof SpotLight) {
final SpotLight spotLight = (SpotLight) light;
spotLight.setPosition(worldTranslation);
spotLight.setDirection(worldDirection);
}
vars.release();
}
/**
* Sets the spatial to adopt the light's world transformations.
*
* @author Markil 3
*/
private void lightToSpatial(Light light) {
TempVars vars = TempVars.get();
Vector3f translation = vars.vect1;
Vector3f direction = vars.vect2;
Quaternion rotation = vars.quat1;
boolean rotateSpatial = false, translateSpatial = false;
if (light instanceof PointLight) {
PointLight pLight = (PointLight) light;
translation.set(pLight.getPosition());
translateSpatial = true;
} else if (light instanceof DirectionalLight) {
DirectionalLight dLight = (DirectionalLight) light;
direction.set(dLight.getDirection()).negateLocal();
rotateSpatial = true;
} else if (light instanceof SpotLight) {
SpotLight sLight = (SpotLight) light;
translation.set(sLight.getPosition());
direction.set(sLight.getDirection()).negateLocal();
translateSpatial = rotateSpatial = true;
}
if (spatial.getParent() != null) {
spatial.getParent().getLocalToWorldMatrix(vars.tempMat4).invertLocal();
vars.tempMat4.rotateVect(translation);
vars.tempMat4.translateVect(translation);
vars.tempMat4.rotateVect(direction);
}
if (rotateSpatial) {
rotation.lookAt(direction, Vector3f.UNIT_Y).normalizeLocal();
spatial.setLocalRotation(rotation);
}
if (translateSpatial) {
spatial.setLocalTranslation(translation);
}
vars.release();
}
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
// nothing to do
}
@Override
public void cloneFields(final Cloner cloner, final Object original) {
super.cloneFields(cloner, original);
light = cloner.clone(light);
}
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule ic = im.getCapsule(this);
controlDir = ic.readEnum(CONTROL_DIR_NAME, ControlDirection.class, ControlDirection.SpatialToLight);
light = (Light) ic.readSavable(LIGHT_NAME, null);
}
@Override
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule oc = ex.getCapsule(this);
oc.write(controlDir, CONTROL_DIR_NAME, ControlDirection.SpatialToLight);
oc.write(light, LIGHT_NAME, null);
}
}
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