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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
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*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
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* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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package com.jme3.scene.debug;
import java.nio.FloatBuffer;
import java.util.Map;
import com.jme3.animation.Bone;
import com.jme3.animation.Skeleton;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.math.Vector3f;
import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer;
import com.jme3.scene.VertexBuffer.Format;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.scene.VertexBuffer.Usage;
import com.jme3.util.BufferUtils;
import java.io.IOException;
import java.util.HashMap;
/**
* A class that displays a dotted line between a bone tail and its children's heads.
*
* @author Marcin Roguski (Kaelthas)
*/
public class SkeletonInterBoneWire extends Mesh {
private static final int POINT_AMOUNT = 10;
/** The amount of connections between bones. */
private int connectionsAmount;
/** The skeleton that will be showed. */
private Skeleton skeleton;
/** The map between the bone index and its length. */
private Map boneLengths;
/**
* Creates buffers for points. Each line has POINT_AMOUNT of points.
* @param skeleton
* the skeleton that will be showed
* @param boneLengths
* the lengths of the bones
*/
public SkeletonInterBoneWire(Skeleton skeleton, Map boneLengths) {
this.skeleton = skeleton;
for (Bone bone : skeleton.getRoots()) {
this.countConnections(bone);
}
this.setMode(Mode.Points);
this.boneLengths = boneLengths;
VertexBuffer pb = new VertexBuffer(Type.Position);
FloatBuffer fpb = BufferUtils.createFloatBuffer(POINT_AMOUNT * connectionsAmount * 3);
pb.setupData(Usage.Stream, 3, Format.Float, fpb);
this.setBuffer(pb);
this.updateCounts();
}
/**
* For serialization only. Do not use.
*/
protected SkeletonInterBoneWire() {
}
/**
* This method updates the geometry according to the positions of the bones.
*/
public void updateGeometry() {
VertexBuffer vb = this.getBuffer(Type.Position);
FloatBuffer posBuf = this.getFloatBuffer(Type.Position);
posBuf.clear();
for (int i = 0; i < skeleton.getBoneCount(); ++i) {
Bone bone = skeleton.getBone(i);
Vector3f parentTail = bone.getModelSpacePosition().add(bone.getModelSpaceRotation().mult(Vector3f.UNIT_Y.mult(boneLengths.get(i))));
for (Bone child : bone.getChildren()) {
Vector3f childHead = child.getModelSpacePosition();
Vector3f v = childHead.subtract(parentTail);
float pointDelta = v.length() / POINT_AMOUNT;
v.normalizeLocal().multLocal(pointDelta);
Vector3f pointPosition = parentTail.clone();
for (int j = 0; j < POINT_AMOUNT; ++j) {
posBuf.put(pointPosition.getX()).put(pointPosition.getY()).put(pointPosition.getZ());
pointPosition.addLocal(v);
}
}
}
posBuf.flip();
vb.updateData(posBuf);
this.updateBound();
}
/**
* De-serializes from the specified importer, for example when loading from
* a J3O file.
*
* @param importer the importer to use (not null)
* @throws IOException from the importer
*/
@Override
public void read(JmeImporter importer) throws IOException {
super.read(importer);
InputCapsule capsule = importer.getCapsule(this);
connectionsAmount = capsule.readInt("connectionsAmount", 1);
skeleton = (Skeleton) capsule.readSavable("skeleton", null);
int[] blKeys = capsule.readIntArray("blKeys", null);
float[] blValues = capsule.readFloatArray("blValues", null);
if (blKeys == null) {
boneLengths = null;
} else {
assert blValues.length == blKeys.length;
int numLengths = blKeys.length;
boneLengths = new HashMap<>(numLengths);
for (int i = 0; i < numLengths; ++i) {
boneLengths.put(blKeys[i], blValues[i]);
}
}
}
/**
* Serializes to the specified exporter, for example when saving to a J3O
* file. The current instance is unaffected.
*
* @param exporter the exporter to use (not null)
* @throws IOException from the exporter
*/
@Override
public void write(JmeExporter exporter) throws IOException {
super.write(exporter);
OutputCapsule capsule = exporter.getCapsule(this);
capsule.write(connectionsAmount, "connectionsAmount", 1);
capsule.write(skeleton, "skeleton", null);
if (boneLengths != null) {
int numLengths = boneLengths.size();
int[] blKeys = new int[numLengths];
float[] blValues = new float[numLengths];
int i = 0;
for (Map.Entry entry : boneLengths.entrySet()) {
blKeys[i] = entry.getKey();
blValues[i] = entry.getValue();
++i;
}
capsule.write(blKeys, "blKeys", null);
capsule.write(blValues, "blValues", null);
}
}
/**
* This method counts the connections between bones.
* @param bone
* the bone where counting starts
*/
private void countConnections(Bone bone) {
for (Bone child : bone.getChildren()) {
++connectionsAmount;
this.countConnections(child);
}
}
}
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