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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.debug;
import com.jme3.bounding.BoundingBox;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer;
import com.jme3.scene.VertexBuffer.Format;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.scene.VertexBuffer.Usage;
import com.jme3.util.BufferUtils;
import java.nio.FloatBuffer;
public class WireBox extends Mesh {
public WireBox() {
this(1,1,1);
}
public WireBox(float xExt, float yExt, float zExt) {
updatePositions(xExt,yExt,zExt);
setBuffer(Type.Index, 2,
new short[]{
0, 1,
1, 2,
2, 3,
3, 0,
4, 5,
5, 6,
6, 7,
7, 4,
0, 4,
1, 5,
2, 6,
3, 7,
}
);
setMode(Mode.Lines);
updateCounts();
}
public void updatePositions(float xExt, float yExt, float zExt) {
VertexBuffer pvb = getBuffer(Type.Position);
FloatBuffer pb;
if (pvb == null) {
pvb = new VertexBuffer(Type.Position);
pb = BufferUtils.createVector3Buffer(8);
pvb.setupData(Usage.Dynamic, 3, Format.Float, pb);
setBuffer(pvb);
} else {
pb = (FloatBuffer) pvb.getData();
pvb.updateData(pb);
}
pb.rewind();
pb.put(
new float[]{
-xExt, -yExt, zExt,
xExt, -yExt, zExt,
xExt, yExt, zExt,
-xExt, yExt, zExt,
-xExt, -yExt, -zExt,
xExt, -yExt, -zExt,
xExt, yExt, -zExt,
-xExt, yExt, -zExt,
}
);
updateBound();
}
/**
* Create a geometry suitable for visualizing the specified bounding box.
*
* @param bbox the bounding box (not null)
* @return a new Geometry instance in world space
*/
public static Geometry makeGeometry(BoundingBox bbox) {
float xExtent = bbox.getXExtent();
float yExtent = bbox.getYExtent();
float zExtent = bbox.getZExtent();
WireBox mesh = new WireBox(xExtent, yExtent, zExtent);
Geometry result = new Geometry("bounding box", mesh);
Vector3f center = bbox.getCenter();
result.setLocalTranslation(center);
return result;
}
}
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