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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.debug;
import com.jme3.math.Vector3f;
import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.scene.VertexBuffer.Usage;
import com.jme3.util.BufferUtils;
import java.nio.FloatBuffer;
public class WireFrustum extends Mesh {
/**
* This constructor is for serialization only. Do not use.
*/
protected WireFrustum() {
}
public WireFrustum(Vector3f[] points){
initGeom(this, points);
}
public static Mesh makeFrustum(Vector3f[] points){
Mesh m = new Mesh();
initGeom(m, points);
return m;
}
private static void initGeom(Mesh m, Vector3f[] points) {
if (points != null)
m.setBuffer(Type.Position, 3, BufferUtils.createFloatBuffer(points));
m.setBuffer(Type.Index, 2,
new short[]{
0, 1,
1, 2,
2, 3,
3, 0,
4, 5,
5, 6,
6, 7,
7, 4,
0, 4,
1, 5,
2, 6,
3, 7,
}
);
m.getBuffer(Type.Index).setUsage(Usage.Static);
m.setMode(Mode.Lines);
}
public void update(Vector3f[] points){
VertexBuffer vb = getBuffer(Type.Position);
if (vb == null){
setBuffer(Type.Position, 3, BufferUtils.createFloatBuffer(points));
return;
}
FloatBuffer b = BufferUtils.createFloatBuffer(points);
FloatBuffer a = (FloatBuffer) vb.getData();
b.rewind();
a.rewind();
a.put(b);
a.rewind();
vb.updateData(a);
updateBound();
}
}
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