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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2020 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.mesh;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import com.jme3.scene.VertexBuffer.Format;
/**
* IndexBuffer implementation for {@link ByteBuffer}s.
*
* @author lex
*/
public class IndexByteBuffer extends IndexBuffer {
final private ByteBuffer buf;
/**
* the largest index value that can be put to the buffer
*/
private int maxValue = 255;
/**
* Instantiate an IndexBuffer using the specified ByteBuffer and a maximum
* index value of 255.
*
* @param buffer a pre-existing buffer (not null, alias created)
*/
public IndexByteBuffer(ByteBuffer buffer) {
buf = buffer;
buf.rewind();
}
/**
* Instantiate an IndexBuffer using the specified ByteBuffer and set its
* maximum index value.
*
* @param buffer a pre-existing buffer (not null, alias created)
* @param maxValue the desired maximum index value (≥0, ≤255)
*/
public IndexByteBuffer(ByteBuffer buffer, int maxValue) {
assert maxValue >= 0 && maxValue <= 255 : "out of range: " + maxValue;
this.maxValue = maxValue;
buf = buffer;
buf.rewind();
}
@Override
public int get() {
return buf.get() & 0x000000FF;
}
@Override
public int get(int i) {
return buf.get(i) & 0x000000FF;
}
@Override
public IndexByteBuffer put(int i, int value) {
assert value >= 0 && value <= maxValue
: "IndexBuffer was created with elements too small for value="
+ value;
buf.put(i, (byte) value);
return this;
}
@Override
public IndexByteBuffer put(int value) {
assert value >= 0 && value <= maxValue
: "IndexBuffer was created with elements too small for value="
+ value;
buf.put((byte) value);
return this;
}
@Override
public int size() {
return buf.limit();
}
@Override
public Buffer getBuffer() {
return buf;
}
@Override
public Format getFormat () {
return Format.UnsignedByte;
}
}
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