com.jme3.scene.mesh.VirtualIndexBuffer Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of jme3-core Show documentation
Show all versions of jme3-core Show documentation
jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.mesh;
import com.jme3.scene.Mesh.Mode;
import com.jme3.scene.VertexBuffer.Format;
import java.nio.Buffer;
/**
* IndexBuffer implementation that generates vertex indices sequentially
* based on a specific Mesh {@link Mode}.
* The generated indices are as if the mesh is in the given mode
* but contains no index buffer, thus this implementation will
* return the indices if the index buffer was there and contained sequential
* triangles.
* Example:
*
* - {@link Mode#Triangles}: 0, 1, 2 | 3, 4, 5 | 6, 7, 8 | ...
* - {@link Mode#TriangleStrip}: 0, 1, 2 | 2, 1, 3 | 2, 3, 4 | ...
* - {@link Mode#TriangleFan}: 0, 1, 2 | 0, 2, 3 | 0, 3, 4 | ...
*
*
* @author Kirill Vainer
*/
public class VirtualIndexBuffer extends IndexBuffer {
protected int numVerts = 0;
protected int numIndices = 0;
protected Mode meshMode;
protected int position = 0;
public VirtualIndexBuffer(int numVerts, Mode meshMode) {
this.numVerts = numVerts;
this.meshMode = meshMode;
switch (meshMode) {
case Points:
numIndices = numVerts;
return;
case LineLoop:
numIndices = numVerts * 2;
return;
case LineStrip:
numIndices = (numVerts - 1) * 2;
return;
case Lines:
numIndices = numVerts;
return;
case TriangleFan:
numIndices = (numVerts - 2) * 3;
return;
case TriangleStrip:
numIndices = (numVerts - 2) * 3;
return;
case Triangles:
numIndices = numVerts;
return;
case Hybrid:
throw new UnsupportedOperationException();
}
}
@Override
public int get() {
int i = get(position);
position++;
return i;
}
@Override
public void rewind() {
position = 0;
}
@Override
public int remaining() {
return numIndices - position;
}
@Override
public int get(int i) {
if (meshMode == Mode.Triangles || meshMode == Mode.Lines || meshMode == Mode.Points) {
return i;
} else if (meshMode == Mode.LineStrip) {
return (i + 1) / 2;
} else if (meshMode == Mode.LineLoop) {
return (i == (numIndices - 1)) ? 0 : ((i + 1) / 2);
} else if (meshMode == Mode.TriangleStrip) {
int triIndex = i / 3;
int vertIndex = i % 3;
boolean isBack = (i / 3) % 2 == 1;
if (!isBack) {
return triIndex + vertIndex;
} else {
switch (vertIndex) {
case 0:
return triIndex + 1;
case 1:
return triIndex;
case 2:
return triIndex + 2;
default:
throw new AssertionError();
}
}
} else if (meshMode == Mode.TriangleFan) {
int vertIndex = i % 3;
if (vertIndex == 0) {
return 0;
} else {
return (i / 3) + vertIndex;
}
} else {
throw new UnsupportedOperationException();
}
}
@Override
public IndexBuffer put(int i, int value) {
throw new UnsupportedOperationException("Does not represent index buffer");
}
@Override
public int size() {
return numIndices;
}
@Override
public Buffer getBuffer() {
return null;
}
@Override
public IndexBuffer put(int value) {
throw new UnsupportedOperationException("Does not represent index buffer");
}
@Override
public Format getFormat() {
// return largest size
return Format.UnsignedInt;
}
}
© 2015 - 2024 Weber Informatics LLC | Privacy Policy