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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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*/
package com.jme3.scene.mesh;
import com.jme3.scene.Mesh;
import com.jme3.scene.Mesh.Mode;
import com.jme3.scene.VertexBuffer.Type;
import java.nio.Buffer;
/**
* WrappedIndexBuffer
converts vertex indices from a non list based
* mesh mode such as {@link Mode#TriangleStrip} or {@link Mode#LineLoop}
* into a list based mode such as {@link Mode#Triangles} or {@link Mode#Lines}.
* As it is often more convenient to read vertex data in list format
* than in a non-list format, using this class is recommended to avoid
* complicating classes used to process mesh data from an external source.
*
* @author Kirill Vainer
*/
public class WrappedIndexBuffer extends VirtualIndexBuffer {
private final IndexBuffer ib;
public WrappedIndexBuffer(Mesh mesh){
super(mesh.getVertexCount(), mesh.getMode());
this.ib = mesh.getIndexBuffer();
switch (meshMode){
case Points:
numIndices = mesh.getTriangleCount();
break;
case Lines:
case LineLoop:
case LineStrip:
numIndices = mesh.getTriangleCount() * 2;
break;
case Triangles:
case TriangleStrip:
case TriangleFan:
numIndices = mesh.getTriangleCount() * 3;
break;
default:
throw new UnsupportedOperationException();
}
}
@Override
public int get(int i) {
int superIdx = super.get(i);
return ib.get(superIdx);
}
@Override
public Buffer getBuffer() {
return ib.getBuffer();
}
public static void convertToList(Mesh mesh){
IndexBuffer inBuf = mesh.getIndicesAsList();
IndexBuffer outBuf = IndexBuffer.createIndexBuffer(mesh.getVertexCount(),
inBuf.size());
for (int i = 0; i < inBuf.size(); i++){
outBuf.put(i, inBuf.get(i));
}
mesh.clearBuffer(Type.Index);
switch (mesh.getMode()){
case LineLoop:
case LineStrip:
mesh.setMode(Mode.Lines);
break;
case TriangleStrip:
case TriangleFan:
mesh.setMode(Mode.Triangles);
break;
default:
break;
}
mesh.setBuffer(Type.Index, 3, outBuf.getFormat(), outBuf.getBuffer());
}
}
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