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The com.jme3.scene.mesh package contains utilities
for reading from {@link com.jme3.scene.mesh.IndexBuffer index buffers}.
Several implementations are provided of the {@link com.jme3.scene.mesh.IndexBuffer}
class:
  • {@link com.jme3.scene.mesh.IndexByteBuffer} - For reading 8-bit index buffers
  • {@link com.jme3.scene.mesh.IndexShortBuffer} - For reading 16-bit index buffers
  • {@link com.jme3.scene.mesh.IndexIntBuffer} - For reading 32-bit index buffers
  • {@link com.jme3.scene.mesh.VirtualIndexBuffer} - For reading "virtual indices", for those meshes that do not have an index buffer
  • {@link com.jme3.scene.mesh.WrappedIndexBuffer} - For converting from non-list based mode indices to list based




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