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jMonkeyEngine is a 3-D game engine for adventurous Java developers
The com.jme3.input
package contains the scene graph implementation
in jMonkeyEngine.
The scene graph is the most important package in jME, as it is the API
used to manage scene elements so that they can be rendered.
The {@link com.jme3.scene.Spatial} class provides a common base class
for all scene graph elements. The {@link com.jme3.scene.Node} class provides
the "branches" in the graph, used to organize elements in a tree
hierarchy. The {@link com.jme3.scene.Geometry} is the leaf class that
will contain a {@link com.jme3.scene.Mesh} object (geometry data
such as vertex positions, normals, etc.) and a {@link com.jme3.material.Material}
object containing information on how the geometry should be shaded.
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