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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
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* modification, are permitted provided that the following conditions are
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*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
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* documentation and/or other materials provided with the distribution.
*
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* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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package com.jme3.scene.plugins;
import com.jme3.asset.AssetInfo;
import com.jme3.asset.AssetLoader;
import com.jme3.asset.AssetManager;
import com.jme3.asset.ModelKey;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.system.TestUtil;
import com.jme3.texture.Image;
import org.junit.Before;
import org.junit.Test;
import static org.junit.Assert.assertEquals;
public class OBJLoaderTest {
private AssetManager assetManager;
@Before
public void init() {
assetManager = TestUtil.createAssetManager();
// texture loaders are outside of core, so creating stub
assetManager.registerLoader(PngLoaderStub.class, "png");
}
@Test
public void testHappyPath() {
Node scene = (Node) assetManager.loadModel(new ModelKey("OBJLoaderTest/TwoChairs.obj"));
String sceneAsString = toDiffFriendlyString("", scene);
System.out.println(sceneAsString);
String expectedText = "" +
// generated root name (as before named groups support)
"TwoChairs-objnode\n" +
// unnamed geometry with generated name (as before named groups support).
// actually it's partially smoothed, but this fact is ignored.
" TwoChairs-geom-0 (material: dot_purple)\n" +
// named group as Geometry
" Chair 2 (material: dot_purple)\n" +
// named group as Geometry
" Pillow 2 (material: dot_red)\n" +
// named group as node with two different Geometry instances,
// because two materials are used (as before named groups support)
" Podium\n" +
" TwoChairs-geom-3 (material: dot_red)\n" +
" TwoChairs-geom-4 (material: dot_blue)\n" +
// named group as Geometry
" Pillow 1 (material: dot_green)";
assertEquals(expectedText, sceneAsString.trim());
}
private static String toDiffFriendlyString(String indent, Spatial spatial) {
if (spatial instanceof Geometry) {
return indent + spatial.getName() + " (material: "+((Geometry) spatial).getMaterial().getName()+")\n";
}
if (spatial instanceof Node) {
StringBuilder s = new StringBuilder();
s.append(indent).append(spatial.getName()).append("\n");
Node node = (Node) spatial;
for (final Spatial child : node.getChildren()) {
s.append(toDiffFriendlyString(indent + " ", child));
}
return s.toString();
}
return indent + spatial + "\n";
}
public static class PngLoaderStub implements AssetLoader {
@Override
public Object load(final AssetInfo assetInfo) {
return new Image();
}
}
}
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