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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.shader;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.export.Savable;
import java.io.IOException;
/**
* A shader node variable
*
* @author Nehon
*/
public class ShaderNodeVariable implements Savable, Cloneable {
private String prefix = "";
private String name;
private String type;
private String nameSpace;
private String condition;
private String multiplicity;
private String defaultValue;
private boolean shaderOutput = false;
/**
* creates a ShaderNodeVariable
*
* @param type the glsl type of the variable
* @param name the name of the variable
*/
public ShaderNodeVariable(String type, String name) {
this.name = name;
this.type = type;
}
/**
* creates a ShaderNodeVariable
*
* @param type the glsl type of the variable
* @param nameSpace the nameSpace (can be the name of the shaderNode or
* Global,Attr,MatParam,WorldParam)
* @param name the name of the variable
* @param multiplicity the number of element if this variable is an array. Can be an Int of a declared material parameter
*/
public ShaderNodeVariable(String type, String nameSpace, String name, String multiplicity) {
this.name = name;
this.nameSpace = nameSpace;
this.type = type;
this.multiplicity = multiplicity;
}
/**
* creates a ShaderNodeVariable
*
* @param type the glsl type of the variable
* @param nameSpace the nameSpace (can be the name of the shaderNode or
* Global,Attr,MatParam,WorldParam)
* @param name the name of the variable
* @param multiplicity the number of element if this variable is an array. Can be an Int of a declared material parameter
* @param prefix the variable prefix to append at generation times. This is mostly to add the g_ and m_ for uniforms
*/
public ShaderNodeVariable(String type, String nameSpace, String name, String multiplicity, String prefix) {
this(type, nameSpace, name, multiplicity);
this.prefix = prefix;
}
/**
* creates a ShaderNodeVariable
*
* @param type the glsl type of the variable
* @param nameSpace the nameSpace (can be the name of the shaderNode or
* Global,Attr,MatParam,WorldParam)
* @param name the name of the variable
*/
public ShaderNodeVariable(String type, String nameSpace, String name) {
this.name = name;
this.nameSpace = nameSpace;
this.type = type;
}
/**
* returns the name
*
* @return the name
*/
public String getName() {
return name;
}
/**
* sets the name
*
* @param name the name
*/
public void setName(String name) {
this.name = name;
}
/**
*
* @return the glsl type
*/
public String getType() {
return type;
}
/**
* sets the glsl type
*
* @param type the type
*/
public void setType(String type) {
this.type = type;
}
/**
*
* @return the name space (can be the name of the shaderNode or
* Global,Attr,MatParam,WorldParam)
*/
public String getNameSpace() {
return nameSpace;
}
/**
* @return the variable prefix
*/
public String getPrefix() {
return prefix;
}
/**
* Sets the variable prefix (m_ or g_)
*
* @param prefix the desired prefix
*/
public void setPrefix(String prefix) {
this.prefix = prefix;
}
/**
* sets the nameSpace (can be the name of the shaderNode or
* Global,Attr,MatParam,WorldParam)
*
* @param nameSpace the desired nameSpace
*/
public void setNameSpace(String nameSpace) {
this.nameSpace = nameSpace;
}
/**
* Gets the default value of this variable.
*
* @return the default value of this variable.
*/
public String getDefaultValue() {
return defaultValue;
}
/**
* Sets the default value of this variable.
*
* @param defaultValue the default value of this variable.
*/
public void setDefaultValue(final String defaultValue) {
this.defaultValue = defaultValue;
}
@Override
public int hashCode() {
int hash = 7;
hash = 29 * hash + (name != null?name.hashCode():0);
hash = 29 * hash + (type != null?type.hashCode():0);
hash = 29 * hash + (prefix != null ? prefix.hashCode() : 0);
hash = 29 * hash + (nameSpace != null?nameSpace.hashCode():0);
hash = 29 * hash + (condition != null?condition.hashCode():0);
hash = 29 * hash + (multiplicity != null?multiplicity.hashCode():0);
return hash;
}
@Override
public boolean equals(Object obj) {
if (obj == null) {
return false;
}
if (getClass() != obj.getClass()) {
return false;
}
final ShaderNodeVariable other = (ShaderNodeVariable) obj;
if ((this.name == null) ? (other.name != null) : !this.name.equals(other.name)) {
return false;
}
if ((this.type == null) ? (other.type != null) : !this.type.equals(other.type)) {
return false;
}
if ((this.prefix == null) ? (other.prefix != null) : !this.prefix.equals(other.prefix)) {
return false;
}
if ((this.nameSpace == null) ? (other.nameSpace != null) : !this.nameSpace.equals(other.nameSpace)) {
return false;
}
if ((this.condition == null) ? (other.condition != null) : !this.condition.equals(other.condition)) {
return false;
}
if ((this.multiplicity == null) ? (other.multiplicity != null) : !this.multiplicity.equals(other.multiplicity)) {
return false;
}
return true;
}
/**
* jme serialization (not used)
*
* @param ex the exporter
* @throws IOException from the exporter
*/
@Override
public void write(JmeExporter ex) throws IOException {
OutputCapsule oc = ex.getCapsule(this);
oc.write(name, "name", "");
oc.write(type, "type", "");
oc.write(prefix, "prefix", "");
oc.write(nameSpace, "nameSpace", "");
oc.write(condition, "condition", null);
oc.write(shaderOutput, "shaderOutput", false);
oc.write(multiplicity, "multiplicity", null);
oc.write(defaultValue, "defaultValue", null);
}
/**
* jme serialization (not used)
*
* @param im the importer
* @throws IOException from the importer
*/
@Override
public void read(JmeImporter im) throws IOException {
InputCapsule ic = im.getCapsule(this);
name = ic.readString("name", "");
type = ic.readString("type", "");
prefix = ic.readString("prefix", "");
nameSpace = ic.readString("nameSpace", "");
condition = ic.readString("condition", null);
shaderOutput = ic.readBoolean("shaderOutput", false);
multiplicity = ic.readString("multiplicity", null);
defaultValue = ic.readString("defaultValue", null);
}
/**
*
* @return the condition for this variable to be declared
*/
public String getCondition() {
return condition;
}
/**
* sets the condition
*
* @param condition the condition
*/
public void setCondition(String condition) {
this.condition = condition;
}
@Override
public String toString() {
return type + ' ' + (nameSpace != null ? (nameSpace + '.') : "") + name;
}
/**
*
* @return true if this variable is a shader output
*/
public boolean isShaderOutput() {
return shaderOutput;
}
/**
* sets to true if this variable is a shader output
*
* @param shaderOutput true if this variable is a shader output
*/
public void setShaderOutput(boolean shaderOutput) {
this.shaderOutput = shaderOutput;
}
/**
*
* @return the number of elements if this variable is an array
*/
public String getMultiplicity() {
return multiplicity;
}
/**
* sets the number of elements of this variable making it an array
* this value can be a number of can be a define
*
* @param multiplicity the desired expression
*/
public void setMultiplicity(String multiplicity) {
this.multiplicity = multiplicity;
}
@Override
public ShaderNodeVariable clone() throws CloneNotSupportedException {
return (ShaderNodeVariable) super.clone();
}
}
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