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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.shader;
import com.jme3.math.*;
import com.jme3.util.BufferUtils;
import com.jme3.util.TempVars;
import java.nio.*;
public class Uniform extends ShaderVariable {
private static final Integer ZERO_INT = 0;
private static final Float ZERO_FLT = Float.valueOf(0);
private static final FloatBuffer ZERO_BUF = BufferUtils.createFloatBuffer(4*4);
/**
* Currently set value of the uniform.
*/
protected Object value = null;
/**
* For arrays or matrices, efficient format
* that can be sent to GL faster.
*/
protected FloatBuffer multiData = null;
/**
* Type of uniform
*/
protected VarType varType;
/**
* Binding to a renderer value, or null if user-defined uniform
*/
protected UniformBinding binding;
/**
* Used to track which uniforms to clear to avoid
* values leaking from other materials that use that shader.
*/
protected boolean setByCurrentMaterial = false;
@Override
public int hashCode() {
int hash = 5;
hash = 31 * hash + (this.value != null ? this.value.hashCode() : 0);
hash = 31 * hash + (this.varType != null ? this.varType.hashCode() : 0);
hash = 31 * hash + (this.binding != null ? this.binding.hashCode() : 0);
return hash;
}
@Override
public boolean equals(Object obj) {
if (this == obj) {
return true;
}
if (obj == null) {
return false;
}
final Uniform other = (Uniform) obj;
if (this.value != other.value && (this.value == null || !this.value.equals(other.value))) {
return false;
}
return this.binding == other.binding && this.varType == other.varType;
}
@Override
public String toString(){
StringBuilder sb = new StringBuilder();
sb.append("Uniform[name=");
sb.append(name);
if (varType != null){
sb.append(", type=");
sb.append(varType);
sb.append(", value=");
sb.append(value);
}else{
sb.append(", value=");
}
sb.append("]");
return sb.toString();
}
public void setBinding(UniformBinding binding){
this.binding = binding;
}
public UniformBinding getBinding(){
return binding;
}
public VarType getVarType() {
return varType;
}
public Object getValue(){
return value;
}
public FloatBuffer getMultiData() {
return multiData;
}
public boolean isSetByCurrentMaterial() {
return setByCurrentMaterial;
}
public void clearSetByCurrentMaterial(){
setByCurrentMaterial = false;
}
public void clearValue(){
updateNeeded = true;
if (multiData != null){
multiData.clear();
while (multiData.remaining() > 0){
ZERO_BUF.clear();
ZERO_BUF.limit(Math.min(multiData.remaining(), 16));
multiData.put(ZERO_BUF);
}
multiData.clear();
return;
}
if (varType == null) {
return;
}
switch (varType){
case Int:
this.value = ZERO_INT;
break;
case Boolean:
this.value = Boolean.FALSE;
break;
case Float:
this.value = ZERO_FLT;
break;
case Vector2:
if (this.value != null) {
((Vector2f) this.value).set(Vector2f.ZERO);
}
break;
case Vector3:
if (this.value != null) {
((Vector3f) this.value).set(Vector3f.ZERO);
}
break;
case Vector4:
if (this.value != null) {
if (this.value instanceof ColorRGBA) {
((ColorRGBA) this.value).set(ColorRGBA.BlackNoAlpha);
} else if (this.value instanceof Vector4f) {
((Vector4f) this.value).set(Vector4f.ZERO);
} else {
((Quaternion) this.value).set(Quaternion.ZERO);
}
}
break;
default:
// won't happen because those are either textures
// or multidata types
}
}
public void setValue(VarType type, Object value){
if (location == LOC_NOT_DEFINED) {
return;
}
if (varType != null && varType != type) {
throw new IllegalArgumentException("Expected a " + varType.name() + " value!");
}
if (value == null) {
throw new IllegalArgumentException("for uniform " + name + ": value cannot be null");
}
setByCurrentMaterial = true;
switch (type){
case Matrix3:
if (value.equals(this.value)) {
return;
}
Matrix3f m3 = (Matrix3f) value;
if (multiData == null) {
multiData = BufferUtils.createFloatBuffer(9);
}
m3.fillFloatBuffer(multiData, true);
multiData.clear();
if (this.value == null) {
this.value = new Matrix3f(m3);
} else {
((Matrix3f)this.value).set(m3);
}
break;
case Matrix4:
if (value.equals(this.value)) {
return;
}
Matrix4f m4 = (Matrix4f) value;
if (multiData == null) {
multiData = BufferUtils.createFloatBuffer(16);
}
m4.fillFloatBuffer(multiData, true);
multiData.clear();
if (this.value == null) {
this.value = new Matrix4f(m4);
} else {
((Matrix4f)this.value).copy(m4);
}
break;
case IntArray:
int[] ia = (int[]) value;
if (this.value == null) {
this.value = BufferUtils.createIntBuffer(ia);
} else {
this.value = BufferUtils.ensureLargeEnough((IntBuffer)this.value, ia.length);
((IntBuffer)this.value).put(ia);
}
((IntBuffer)this.value).clear();
break;
case FloatArray:
float[] fa = (float[]) value;
if (multiData == null) {
multiData = BufferUtils.createFloatBuffer(fa);
} else {
multiData = BufferUtils.ensureLargeEnough(multiData, fa.length);
multiData.put(fa);
}
multiData.clear();
break;
case Vector2Array:
Vector2f[] v2a = (Vector2f[]) value;
if (multiData == null) {
multiData = BufferUtils.createFloatBuffer(v2a);
} else {
multiData = BufferUtils.ensureLargeEnough(multiData, v2a.length * 2);
for (int i = 0; i < v2a.length; i++) {
BufferUtils.setInBuffer(v2a[i], multiData, i);
}
}
multiData.clear();
break;
case Vector3Array:
Vector3f[] v3a = (Vector3f[]) value;
if (multiData == null) {
multiData = BufferUtils.createFloatBuffer(v3a);
} else {
multiData = BufferUtils.ensureLargeEnough(multiData, v3a.length * 3);
for (int i = 0; i < v3a.length; i++) {
BufferUtils.setInBuffer(v3a[i], multiData, i);
}
}
multiData.clear();
break;
case Vector4Array:
Vector4f[] v4a = (Vector4f[]) value;
if (multiData == null) {
multiData = BufferUtils.createFloatBuffer(v4a);
} else {
multiData = BufferUtils.ensureLargeEnough(multiData, v4a.length * 4);
for (int i = 0; i < v4a.length; i++) {
BufferUtils.setInBuffer(v4a[i], multiData, i);
}
}
multiData.clear();
break;
case Matrix3Array:
Matrix3f[] m3a = (Matrix3f[]) value;
if (multiData == null) {
multiData = BufferUtils.createFloatBuffer(m3a.length * 9);
} else {
multiData = BufferUtils.ensureLargeEnough(multiData, m3a.length * 9);
}
for (int i = 0; i < m3a.length; i++) {
m3a[i].fillFloatBuffer(multiData, true);
}
multiData.clear();
break;
case Matrix4Array:
Matrix4f[] m4a = (Matrix4f[]) value;
if (multiData == null) {
multiData = BufferUtils.createFloatBuffer(m4a.length * 16);
} else {
multiData = BufferUtils.ensureLargeEnough(multiData, m4a.length * 16);
}
for (int i = 0; i < m4a.length; i++) {
m4a[i].fillFloatBuffer(multiData, true);
}
multiData.clear();
break;
case Vector2:
if (value.equals(this.value)) {
return;
}
if (this.value == null) {
this.value = new Vector2f((Vector2f) value);
} else {
((Vector2f) this.value).set((Vector2f) value);
}
break;
case Vector3:
if (value.equals(this.value)) {
return;
}
if (this.value == null) {
this.value = new Vector3f((Vector3f) value);
} else {
((Vector3f) this.value).set((Vector3f) value);
}
break;
case Vector4:
if (value.equals(this.value)) {
return;
}
TempVars vars = TempVars.get();
Vector4f vec4 = vars.vect4f1;
//handle the null case
if (this.value == null) {
try {
this.value = value.getClass().newInstance();
} catch (InstantiationException | IllegalAccessException e) {
throw new IllegalArgumentException("Cannot instantiate param of class " + value.getClass().getCanonicalName());
}
}
//feed the pivot vec 4 with the correct value
if (value instanceof ColorRGBA) {
ColorRGBA c = (ColorRGBA) value;
vec4.set(c.r, c.g, c.b, c.a);
} else if (value instanceof Vector4f) {
vec4.set((Vector4f) value);
} else {
Quaternion q = (Quaternion) value;
vec4.set(q.getX(), q.getY(), q.getZ(), q.getW());
}
//feed this.value with the collected values.
if (this.value instanceof ColorRGBA) {
((ColorRGBA) this.value).set(vec4.x, vec4.y, vec4.z, vec4.w);
} else if (this.value instanceof Vector4f) {
((Vector4f) this.value).set(vec4);
} else {
((Quaternion) this.value).set(vec4.x, vec4.y, vec4.z, vec4.w);
}
vars.release();
break;
// Only use check if equals optimization for primitive values
case Int:
case Float:
case Boolean:
if (value.equals(this.value)) {
return;
}
this.value = value;
break;
default:
this.value = value;
break;
}
// if (multiData != null) {
// this.value = multiData;
// }
varType = type;
updateNeeded = true;
}
public void setVector4Length(int length){
if (location == -1) {
return;
}
multiData = BufferUtils.ensureLargeEnough(multiData, length * 4);
value = multiData;
varType = VarType.Vector4Array;
updateNeeded = true;
setByCurrentMaterial = true;
}
public void setVector4InArray(float x, float y, float z, float w, int index){
if (location == -1) {
return;
}
if (varType != null && varType != VarType.Vector4Array) {
throw new IllegalArgumentException("Expected a " + varType.name() + " value!");
}
multiData.position(index * 4);
multiData.put(x).put(y).put(z).put(w);
multiData.rewind();
updateNeeded = true;
setByCurrentMaterial = true;
}
public boolean isUpdateNeeded(){
return updateNeeded;
}
public void clearUpdateNeeded(){
updateNeeded = false;
}
public void reset(){
setByCurrentMaterial = false;
location = -2;
updateNeeded = true;
}
public void deleteNativeBuffers() {
if (value instanceof Buffer) {
BufferUtils.destroyDirectBuffer((Buffer)value);
value = null; // ????
}
}
}
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