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jMonkeyEngine is a 3-D game engine for adventurous Java developers
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package com.jme3.test;
import com.jme3.anim.AnimComposer;
import com.jme3.anim.Joint;
import com.jme3.anim.SkinningControl;
import com.jme3.app.LegacyApplication;
import com.jme3.app.SimpleApplication;
import com.jme3.app.state.AppState;
import com.jme3.app.state.ScreenshotAppState;
import com.jme3.asset.AssetManager;
import com.jme3.asset.DesktopAssetManager;
import com.jme3.input.InputManager;
import com.jme3.input.dummy.DummyKeyInput;
import com.jme3.input.dummy.DummyMouseInput;
import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Node;
import com.jme3.system.JmeSystem;
import com.jme3.system.NullRenderer;
import org.junit.Assert;
import org.junit.Test;
import java.lang.reflect.Field;
import java.util.List;
/**
* The Test Suite to prevent regressions from previously fixed Core issues
* @author Stephen Gold <[email protected]>
*/
public class PreventCoreIssueRegressions {
/**
* Test case for JME issue #1421: ScreenshotAppState never cleans up.
*/
@Test
public void testIssue1421() throws NoSuchFieldException, IllegalAccessException {
ScreenshotAppState screenshotAppState = new ScreenshotAppState("./", "screen_shot");
SimpleApplication app = new SimpleApplication(new AppState[]{}) {
// Dummy application because SimpleApp is abstract
@Override
public void simpleInitApp() { }
};
app.setAssetManager(new DesktopAssetManager(true));
Field f1 = LegacyApplication.class.getDeclaredField("inputManager");
f1.setAccessible(true);
f1.set(app, new InputManager(new DummyMouseInput(), new DummyKeyInput(), null, null));
Field f2 = LegacyApplication.class.getDeclaredField("renderManager");
f2.setAccessible(true);
f2.set(app, new RenderManager(new NullRenderer()));
app.getRenderManager().createPostView("null", new Camera(1, 1));
Assert.assertTrue(app.getStateManager().attach(screenshotAppState));
app.getStateManager().update(0f); // Causes SAS#initialize to be called
// Confirm that the SceneProcessor is attached.
List vps = app.getRenderManager().getPostViews();
Assert.assertEquals(1, vps.size());
Assert.assertEquals(1, vps.get(0).getProcessors().size());
Assert.assertTrue(app.getInputManager().hasMapping("ScreenShot")); // Confirm that KEY_SYSRQ is mapped.
Assert.assertTrue(app.getStateManager().detach(screenshotAppState));
app.getStateManager().update(0f); // Causes SAS#cleanup to be called
// Check whether the SceneProcessor is still attached.
Assert.assertEquals(0, vps.get(0).getProcessors().size());
Assert.assertFalse(app.getInputManager().hasMapping("ScreenShot")); // Confirm that KEY_SYSRQ is unmapped.
}
/**
* Test case for JME issue #1138: Elephant's legUp animation sets Joint translation to NaN.
*/
@Test
public void testIssue1138() {
AssetManager am = JmeSystem.newAssetManager(PreventCoreIssueRegressions.class.getResource("/com/jme3/asset/Desktop.cfg"));
Node cgModel = (Node)am.loadModel("Models/Elephant/Elephant.mesh.xml");
cgModel.rotate(0f, -1f, 0f);
cgModel.scale(0.04f);
AnimComposer composer = cgModel.getControl(AnimComposer.class);
composer.setCurrentAction("legUp");
SkinningControl sControl = cgModel.getControl(SkinningControl.class);
for (Joint joint : sControl.getArmature().getJointList()) {
Assert.assertTrue("Invalid translation for joint " + joint.getName(),
Vector3f.isValidVector(joint.getLocalTranslation()));
}
cgModel.updateLogicalState(1.0f);
cgModel.updateGeometricState();
for (Joint joint : sControl.getArmature().getJointList()) {
Assert.assertTrue("Invalid translation for joint " + joint.getName(),
Vector3f.isValidVector(joint.getLocalTranslation()));
}
}
}
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