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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2020 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.texture;
import com.jme3.asset.AssetKey;
import com.jme3.asset.AssetProcessor;
import com.jme3.asset.TextureKey;
import java.nio.ByteBuffer;
public class TextureProcessor implements AssetProcessor {
@Override
public Object postProcess(AssetKey key, Object obj) {
TextureKey texKey = (TextureKey) key;
Image img = (Image) obj;
if (img == null) {
return null;
}
Texture tex;
if (texKey.getTextureTypeHint() == Texture.Type.CubeMap) {
if (texKey.isFlipY()) {
// also flip -y and +y image in cubemap
ByteBuffer pos_y = img.getData(2);
img.setData(2, img.getData(3));
img.setData(3, pos_y);
}
tex = new TextureCubeMap();
} else if (texKey.getTextureTypeHint() == Texture.Type.ThreeDimensional) {
tex = new Texture3D();
} else {
tex = new Texture2D();
}
// enable mipmaps if image has them
// or generate them if requested by user
if (img.hasMipmaps() || texKey.isGenerateMips()) {
tex.setMinFilter(Texture.MinFilter.Trilinear);
}
tex.setAnisotropicFilter(texKey.getAnisotropy());
tex.setName(texKey.getName());
tex.setImage(img);
return tex;
}
@Override
public Object createClone(Object obj) {
Texture tex = (Texture) obj;
return tex.clone();
}
}
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