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/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.texture.image;
import java.nio.ByteBuffer;
class ByteAlignedImageCodec extends ImageCodec {
private final int ap, az, rp, rz, gp, gz, bp, bz;
boolean be;
public ByteAlignedImageCodec(int bpp, int flags, int az, int rz, int gz, int bz, int ap, int rp, int gp, int bp) {
// Cast to long to compute max values, since some components could be as high as 32 bits.
super(bpp, flags,
(int) (((long)1 << (az << 3)) - 1),
(int) (((long)1 << (rz << 3)) - 1),
(int) (((long)1 << (gz << 3)) - 1),
(int) (((long)1 << (bz << 3)) - 1));
this.ap = ap;
this.az = az;
this.rp = rp;
this.rz = rz;
this.gp = gp;
this.gz = gz;
this.bp = bp;
this.bz = bz;
}
private static void readPixelRaw(ByteBuffer buf, int idx, int bpp, byte[] result) {
buf.position(idx);
buf.get(result, 0, bpp);
}
private static void writePixelRaw(ByteBuffer buf, int idx, byte[] pixel, int bpp) {
// try {
buf.position(idx);
buf.put(pixel, 0, bpp);
// } catch (IndexOutOfBoundsException ex) {
// System.out.println("!");
// }
}
private static int readComponent(byte[] encoded, int position, int size) {
// int component = encoded[position] & 0xff;
// while ((--size) > 0){
// component = (component << 8) | (encoded[++position] & 0xff);
// }
// return component;
try {
int component = 0;
for (int i = size - 1; i >= 0; i--) {
component = (component << 8) | (encoded[position + i] & 0xff);
}
return component;
// position += size - 1;
//
// while ((--size) >= 0) {
// component = (component << 8) | (encoded[position--] & 0xff);
// }
// return component;
} catch (ArrayIndexOutOfBoundsException ex){
ex.printStackTrace();
return 0;
}
}
private void writeComponent(int component, int position, int size, byte[] result) {
// if (!be) {
// while ((--size) >= 0){
// byte bt = (byte) ((component >> (size * 8)) & 0xff);
// result[position++] = bt;
// }
// } else {
for (int i = 0; i < size; i++) {
byte bt = (byte) ((component >> (i * 8)) & 0xff);
result[position++] = bt;
}
// }
}
@Override
public void readComponents(ByteBuffer buf, int x, int y, int width, int offset,
int[] components, byte[] tmp) {
readPixelRaw(buf, (x + y * width) * bpp + offset, bpp, tmp);
components[0] = readComponent(tmp, ap, az);
components[1] = readComponent(tmp, rp, rz);
components[2] = readComponent(tmp, gp, gz);
components[3] = readComponent(tmp, bp, bz);
}
@Override
public void writeComponents(ByteBuffer buf, int x, int y, int width, int offset, int[] components, byte[] tmp) {
writeComponent(components[0], ap, az, tmp);
writeComponent(components[1], rp, rz, tmp);
writeComponent(components[2], gp, gz, tmp);
writeComponent(components[3], bp, bz, tmp);
writePixelRaw(buf, (x + y * width) * bpp + offset, tmp, bpp);
}
}
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