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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2020 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.texture.plugins;
import com.jme3.asset.AssetInfo;
import com.jme3.asset.AssetLoader;
import com.jme3.asset.TextureKey;
import com.jme3.texture.Image;
import com.jme3.texture.Image.Format;
import com.jme3.texture.image.ColorSpace;
import com.jme3.util.BufferUtils;
import java.io.IOException;
import java.io.InputStream;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.util.logging.Logger;
public class PFMLoader implements AssetLoader {
private static final Logger logger = Logger.getLogger(PFMLoader.class.getName());
private String readString(InputStream is) throws IOException{
StringBuilder sb = new StringBuilder();
while (true){
int i = is.read();
if (i == 0x0a || i == -1) // new line or EOF
return sb.toString();
sb.append((char)i);
}
}
private void flipScanline(byte[] scanline){
for (int i = 0; i < scanline.length; i+=4){
// flip first and fourth bytes
byte tmp = scanline[i+3];
scanline[i+3] = scanline[i+0];
scanline[i+0] = tmp;
// flip second and third bytes
tmp = scanline[i+2];
scanline[i+2] = scanline[i+1];
scanline[i+1] = tmp;
}
}
private Image load(InputStream in, boolean needYFlip) throws IOException{
Format format = null;
String fmtStr = readString(in);
if (fmtStr.equals("PF")){
format = Format.RGB32F;
}else if (fmtStr.equals("Pf")){
format = Format.Luminance32F;
}else{
throw new IOException("File is not PFM format");
}
String sizeStr = readString(in);
int spaceIdx = sizeStr.indexOf(" ");
if (spaceIdx <= 0 || spaceIdx >= sizeStr.length() - 1)
throw new IOException("Invalid size syntax in PFM file");
int width = Integer.parseInt(sizeStr.substring(0,spaceIdx));
int height = Integer.parseInt(sizeStr.substring(spaceIdx+1));
if (width <= 0 || height <= 0)
throw new IOException("Invalid size specified in PFM file");
String scaleStr = readString(in);
float scale = Float.parseFloat(scaleStr);
ByteOrder order = scale < 0 ? ByteOrder.LITTLE_ENDIAN : ByteOrder.BIG_ENDIAN;
boolean needEndianFlip = order != ByteOrder.nativeOrder();
// make sure all unnecessary stuff gets deleted from heap
// before allocating large amount of memory
System.gc();
int bytesPerPixel = format.getBitsPerPixel() / 8;
int scanLineBytes = bytesPerPixel * width;
ByteBuffer imageData = BufferUtils.createByteBuffer(width * height * bytesPerPixel);
byte[] scanline = new byte[width * bytesPerPixel];
for (int y = height - 1; y >= 0; y--) {
if (!needYFlip)
imageData.position(scanLineBytes * y);
int read = 0;
int off = 0;
do {
read = in.read(scanline, off, scanline.length - off);
off += read;
} while (read > 0);
if (needEndianFlip){
flipScanline(scanline);
}
imageData.put(scanline);
}
imageData.rewind();
return new Image(format, width, height, imageData, null, ColorSpace.Linear);
}
@Override
public Object load(AssetInfo info) throws IOException {
if (!(info.getKey() instanceof TextureKey))
throw new IllegalArgumentException("Texture assets must be loaded using a TextureKey");
InputStream in = null;
try {
in = info.openStream();
return load(in, ((TextureKey)info.getKey()).isFlipY());
} finally {
if (in != null){
in.close();
}
}
}
}
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