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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.util;
import com.jme3.app.Application;
import com.jme3.app.state.AbstractAppState;
import com.jme3.app.state.AppStateManager;
import com.jme3.asset.AssetInfo;
import com.jme3.asset.AssetKey;
import com.jme3.asset.AssetManager;
import com.jme3.asset.plugins.UrlAssetInfo;
import com.jme3.input.InputManager;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.Trigger;
import com.jme3.material.MatParam;
import com.jme3.material.Material;
import com.jme3.post.Filter;
import com.jme3.post.Filter.Pass;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.RendererException;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import com.jme3.shader.Shader;
import java.io.File;
import java.lang.reflect.Field;
import java.net.URL;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* This appState is for debug purpose only, and was made to provide an easy way
* to test shaders, with a live update capability.
*
* This class provides and easy way to reload a material and catches compilation
* errors when needed and displays the error in the console.
*
* If no error occur on compilation, the material is reloaded in the scene.
*
* You can either trigger the reload when pressing a key (or whatever input is
* supported by Triggers you can attach to the input manager), or trigger it
* when a specific file (the shader source) has been changed on the hard drive.
*
* Usage :
*
* MaterialDebugAppState matDebug = new MaterialDebugAppState();
* stateManager.attach(matDebug);
* matDebug.registerBinding(new KeyTrigger(KeyInput.KEY_R), whateverGeometry);
*
* this will reload the material of whateverGeometry when pressing the R key.
*
* matDebug.registerBinding("Shaders/distort.frag", whateverGeometry);
*
* this will reload the material of whateverGeometry when the given file is
* changed on the hard drive.
*
* you can also register bindings to the appState with a post process Filter
*
* @author Nehon
*/
public class MaterialDebugAppState extends AbstractAppState {
private RenderManager renderManager;
private AssetManager assetManager;
private InputManager inputManager;
final private List bindings = new ArrayList<>();
final private Map> fileTriggers = new HashMap<> ();
@Override
public void initialize(AppStateManager stateManager, Application app) {
renderManager = app.getRenderManager();
assetManager = app.getAssetManager();
inputManager = app.getInputManager();
for (Binding binding : bindings) {
bind(binding);
}
super.initialize(stateManager, app);
}
/**
* Will reload the spatial's materials whenever the trigger is fired
* @param trigger the trigger
* @param spat the spatial to reload
*/
public void registerBinding(Trigger trigger, final Spatial spat) {
if(spat instanceof Geometry){
GeometryBinding binding = new GeometryBinding(trigger, (Geometry)spat);
bindings.add(binding);
if (isInitialized()) {
bind(binding);
}
}else if (spat instanceof Node){
for (Spatial child : ((Node)spat).getChildren()) {
registerBinding(trigger, child);
}
}
}
/**
* Will reload the filter's materials whenever the trigger is fired.
* @param trigger the trigger
* @param filter the filter to reload
*/
public void registerBinding(Trigger trigger, final Filter filter) {
FilterBinding binding = new FilterBinding(trigger, filter);
bindings.add(binding);
if (isInitialized()) {
bind(binding);
}
}
/**
* Will reload the filter's materials whenever the shader file is changed
* on the hard drive
* @param shaderName the shader name (relative path to the asset folder or
* to a registered asset path)
* @param filter the filter to reload
*/
public void registerBinding(String shaderName, final Filter filter) {
registerBinding(new FileChangedTrigger(shaderName), filter);
}
/**
* Will reload the spatial's materials whenever the shader file is changed
* on the hard drive
* @param shaderName the shader name (relative path to the asset folder or
* to a registered asset path)
* @param spat the spatial to reload
*/
public void registerBinding(String shaderName, final Spatial spat) {
registerBinding(new FileChangedTrigger(shaderName), spat);
}
private void bind(final Binding binding) {
if (binding.getTrigger() instanceof FileChangedTrigger) {
FileChangedTrigger t = (FileChangedTrigger) binding.getTrigger();
List b = fileTriggers.get(t);
if(b == null){
t.init();
b = new ArrayList();
fileTriggers.put(t, b);
}
b.add(binding);
} else {
final String actionName = binding.getActionName();
inputManager.addListener(new ActionListener() {
@Override
public void onAction(String name, boolean isPressed, float tpf) {
if (actionName.equals(name) && isPressed) {
//reloading the material
binding.reload();
}
}
}, actionName);
inputManager.addMapping(actionName, binding.getTrigger());
}
}
public Material reloadMaterial(Material mat) {
//clear the entire cache, there might be more clever things to do, like clearing only the matdef, and the associated shaders.
assetManager.clearCache();
//creating a dummy mat with the mat def of the mat to reload
// Force the reloading of the asset, otherwise the new shader code will not be applied.
Material dummy = new Material(assetManager, mat.getMaterialDef().getAssetName());
for (MatParam matParam : mat.getParams()) {
dummy.setParam(matParam.getName(), matParam.getVarType(), matParam.getValue());
}
dummy.getAdditionalRenderState().set(mat.getAdditionalRenderState());
//creating a dummy geom and assigning the dummy material to it
Geometry dummyGeom = new Geometry("dummyGeom", new Box(1f, 1f, 1f));
dummyGeom.setMaterial(dummy);
try {
//preloading the dummyGeom, this call will compile the shader again
renderManager.preloadScene(dummyGeom);
} catch (RendererException e) {
//compilation error, the shader code will be output to the console
//the following code will output the error
//System.err.println(e.getMessage());
Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.SEVERE, e.getMessage());
return null;
}
Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.INFO, "Material successfully reloaded");
//System.out.println("Material successfully reloaded");
return dummy;
}
@Override
public void update(float tpf) {
super.update(tpf); //To change body of generated methods, choose Tools | Templates.
for (Trigger trigger : fileTriggers.keySet()) {
if (trigger instanceof FileChangedTrigger) {
FileChangedTrigger t = (FileChangedTrigger) trigger;
if (t.shouldFire()) {
List b = fileTriggers.get(t);
for (Binding binding : b) {
binding.reload();
}
}
}
}
}
private interface Binding {
public String getActionName();
public void reload();
public Trigger getTrigger();
}
private class GeometryBinding implements Binding {
Trigger trigger;
Geometry geom;
public GeometryBinding(Trigger trigger, Geometry geom) {
this.trigger = trigger;
this.geom = geom;
}
@Override
public void reload() {
Material reloadedMat = reloadMaterial(geom.getMaterial());
//if the reload is successful, we re setup the material with its params and reassign it to the box
if (reloadedMat != null) {
// setupMaterial(reloadedMat);
geom.setMaterial(reloadedMat);
}
}
@Override
public String getActionName() {
return geom.getName() + "Reload";
}
@Override
public Trigger getTrigger() {
return trigger;
}
}
private class FilterBinding implements Binding {
Trigger trigger;
Filter filter;
public FilterBinding(Trigger trigger, Filter filter) {
this.trigger = trigger;
this.filter = filter;
}
@Override
@SuppressWarnings("unchecked")
public void reload() {
Field[] fields1 = filter.getClass().getDeclaredFields();
Field[] fields2 = filter.getClass().getSuperclass().getDeclaredFields();
List fields = new ArrayList<>();
fields.addAll(Arrays.asList(fields1));
fields.addAll(Arrays.asList(fields2));
Material m = new Material();
Filter.Pass p = filter.new Pass();
try {
for (Field field : fields) {
if (field.getType().isInstance(m)) {
field.setAccessible(true);
Material mat = reloadMaterial((Material) field.get(filter));
if (mat == null) {
return;
} else {
field.set(filter, mat);
}
}
if (field.getType().isInstance(p)) {
field.setAccessible(true);
p = (Filter.Pass) field.get(filter);
if (p!= null && p.getPassMaterial() != null) {
Material mat = reloadMaterial(p.getPassMaterial());
if (mat == null) {
return;
} else {
p.setPassMaterial(mat);
}
}
}
if (field.getName().equals("postRenderPasses")) {
field.setAccessible(true);
List passes = new ArrayList<>();
passes = (List) field.get(filter);
if (passes != null) {
for (Pass pass : passes) {
Material mat = reloadMaterial(pass.getPassMaterial());
if (mat == null) {
return;
} else {
pass.setPassMaterial(mat);
}
}
}
}
}
} catch (IllegalArgumentException | IllegalAccessException ex) {
Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.SEVERE, null, ex);
}
}
@Override
public String getActionName() {
return filter.getName() + "Reload";
}
@Override
public Trigger getTrigger() {
return trigger;
}
}
private class FileChangedTrigger implements Trigger {
String fileName;
File file;
Long fileLastM;
public FileChangedTrigger(String fileName) {
this.fileName = fileName;
}
public void init() {
AssetInfo info = assetManager.locateAsset(new AssetKey(fileName));
if (info != null && info instanceof UrlAssetInfo) {
try {
Field f = info.getClass().getDeclaredField("url");
f.setAccessible(true);
URL url = (URL) f.get(info);
file = new File(url.getFile());
fileLastM = file.lastModified();
} catch (NoSuchFieldException
| SecurityException
| IllegalArgumentException
| IllegalAccessException ex) {
Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.SEVERE, null, ex);
}
}
}
public boolean shouldFire() {
if (file.lastModified() != fileLastM) {
fileLastM = file.lastModified();
return true;
}
return false;
}
@Override
public String getName() {
return fileName;
}
@Override
public int triggerHashCode() {
return 0;
}
}
}
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