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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.util;
import com.jme3.asset.AssetManager;
import com.jme3.audio.AudioBuffer;
import com.jme3.audio.AudioData;
import com.jme3.material.Material;
import com.jme3.scene.Geometry;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import com.jme3.texture.Image;
import com.jme3.texture.Image.Format;
import com.jme3.texture.Texture;
import com.jme3.texture.image.ColorSpace;
import java.nio.ByteBuffer;
public class PlaceholderAssets {
/**
* Checkerboard of white and red squares
*/
private static final byte[] imageData = {
(byte)0xFF, (byte)0xFF, (byte)0xFF,
(byte)0xFF, (byte)0x00, (byte)0x00,
(byte)0xFF, (byte)0xFF, (byte)0xFF,
(byte)0xFF, (byte)0x00, (byte)0x00,
(byte)0xFF, (byte)0x00, (byte)0x00,
(byte)0xFF, (byte)0xFF, (byte)0xFF,
(byte)0xFF, (byte)0x00, (byte)0x00,
(byte)0xFF, (byte)0xFF, (byte)0xFF,
(byte)0xFF, (byte)0xFF, (byte)0xFF,
(byte)0xFF, (byte)0x00, (byte)0x00,
(byte)0xFF, (byte)0xFF, (byte)0xFF,
(byte)0xFF, (byte)0x00, (byte)0x00,
(byte)0xFF, (byte)0x00, (byte)0x00,
(byte)0xFF, (byte)0xFF, (byte)0xFF,
(byte)0xFF, (byte)0x00, (byte)0x00,
(byte)0xFF, (byte)0xFF, (byte)0xFF,
};
/**
* A private constructor to inhibit instantiation of this class.
*/
private PlaceholderAssets() {
}
@Deprecated
public static Image getPlaceholderImage(){
ByteBuffer tempData = BufferUtils.createByteBuffer(3 * 4 * 4);
tempData.put(imageData).flip();
return new Image(Format.RGB8, 4, 4, tempData, null, ColorSpace.Linear);
}
public static Image getPlaceholderImage(AssetManager assetManager){
return assetManager.loadTexture("Common/Textures/MissingTexture.png").getImage();
}
public static Material getPlaceholderMaterial(AssetManager assetManager){
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
Texture tex = assetManager.loadTexture("Common/Textures/MissingMaterial.png");
tex.setWrap(Texture.WrapMode.Repeat);
mat.setTexture("ColorMap", tex);
return mat;
}
public static Spatial getPlaceholderModel(AssetManager assetManager){
// What should be the size? Nobody knows
// the user's expected scale...
Box box = new Box(1, 1, 1);
Geometry geom = new Geometry("placeholder", box);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
Texture tex = assetManager.loadTexture("Common/Textures/MissingModel.png");
tex.setWrap(Texture.WrapMode.Repeat);
mat.setTexture("ColorMap", tex);
geom.setMaterial(mat);
return geom;
}
public static AudioData getPlaceholderAudio(){
AudioBuffer audioBuf = new AudioBuffer();
audioBuf.setupFormat(1, 8, 44100);
ByteBuffer bb = BufferUtils.createByteBuffer(1);
bb.put((byte)0).flip();
audioBuf.updateData(bb);
return audioBuf;
}
}
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