Common.MatDefs.Blur.RadialBlur.j3md Maven / Gradle / Ivy
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MaterialDef Radial Blur {
MaterialParameters {
Int BoundDrawBuffer
Int NumSamples
Texture2D Texture
Color Color
Float SampleDist
Float SampleStrength
FloatArray Samples
}
Technique {
VertexShader GLSL300 GLSL150 GLSL120 : Common/MatDefs/Post/Post.vert
FragmentShader GLSL300 GLSL150 GLSL120 : Common/MatDefs/Blur/RadialBlur.frag
WorldParameters {
}
Defines {
BOUND_DRAW_BUFFER: BoundDrawBuffer
RESOLVE_MS : NumSamples
}
}
}
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