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Common.MatDefs.Gui.Gui.frag Maven / Gradle / Ivy

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#import "Common/ShaderLib/GLSLCompat.glsllib"

#ifdef TEXTURE
    uniform sampler2D m_Texture;
    varying vec2 texCoord;
#endif

varying vec4 color;

void main() {
    #ifdef TEXTURE
      vec4 texVal = texture2D(m_Texture, texCoord);
      gl_FragColor = texVal * color;
    #else
      gl_FragColor = color;
    #endif
}





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