Common.MatDefs.Misc.fakeLighting.j3md Maven / Gradle / Ivy
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MaterialDef FakeLighting {
MaterialParameters {
Vector4 Color
}
Technique {
WorldParameters {
WorldViewProjectionMatrix
NormalMatrix
}
VertexShaderNodes {
ShaderNode Mat3Vec3Mult {
Definition: Mat3Vec3Mult: Common/MatDefs/ShaderNodes/Basic/Mat3Vec3Mult.j3sn
InputMappings {
matrix3 = WorldParam.NormalMatrix
vector3 = Attr.inNormal
}
OutputMappings {
}
}
ShaderNode CommonVert {
Definition: CommonVert: Common/MatDefs/ShaderNodes/Common/CommonVert.j3sn
InputMappings {
worldViewProjectionMatrix = WorldParam.WorldViewProjectionMatrix
modelPosition = Attr.inPosition
}
OutputMappings {
Global.position = projPosition
}
}
}
FragmentShaderNodes {
ShaderNode FakeLighting {
Definition: FakeLighting: Common/MatDefs/ShaderNodes/Misc/fakeLighting.j3sn
InputMappings {
inColor = MatParam.Color
normal = Mat3Vec3Mult.outVector3.xyz
}
OutputMappings {
Global.color = outColor
}
}
}
}
}
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