Common.MatDefs.ShaderNodes.Basic.TextureFetch.j3sn Maven / Gradle / Ivy
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ShaderNodeDefinitions{
ShaderNodeDefinition TextureFetch {
Type: Fragment
Shader GLSL100: Common/MatDefs/ShaderNodes/Basic/texture.frag
Shader GLSL150: Common/MatDefs/ShaderNodes/Basic/texture15.frag
Documentation{
Fetches a color value in the given texture according to given texture coordinates
@input textureMap the texture to read
@input texCoord the texture coordinates
@output outColor the fetched color
}
Input {
sampler2D textureMap
vec2 texCoord
}
Output {
vec4 outColor
}
}
}
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