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Common.MatDefs.ShaderNodes.Environment.envMapping.j3sn Maven / Gradle / Ivy

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ShaderNodeDefinitions{ 
    ShaderNodeDefinition EnvMapping {      
        Type: Fragment

        Shader GLSL300: Common/MatDefs/ShaderNodes/Environment/envMapping130.frag
        Shader GLSL100: Common/MatDefs/ShaderNodes/Environment/envMapping100.frag
        Shader GLSL130: Common/MatDefs/ShaderNodes/Environment/envMapping130.frag
        
        Documentation{
            fetches a texel in a cube map            
            @input vec3 refVec the reflection vector
            @input samplerCube cubeMap the cube map
            @output vec4 color the output color
        }
        Input {
            vec3 refVec
            samplerCube cubeMap
        }
        Output {
             vec4 color
        }
    }
}




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