Common.MatDefs.ShaderNodes.Misc.fakeLighting100.frag Maven / Gradle / Ivy
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void main(){
vec4 dark = inColor * 0.3;
vec4 bright = min(inColor * 4.0, 1.0);
normal = normalize(normal);
vec3 dir = vec3(0,0,1);
float factor = dot(dir, normal);
outColor = mix(dark, bright, factor);
}
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