Common.MatDefs.Shadow.PostShadow.j3md Maven / Gradle / Ivy
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MaterialDef Post Shadow {
MaterialParameters {
Int BoundDrawBuffer
Int FilterMode
Boolean HardwareShadows
Texture2D ShadowMap0
Texture2D ShadowMap1
Texture2D ShadowMap2
Texture2D ShadowMap3
//pointLights
Texture2D ShadowMap4
Texture2D ShadowMap5
Float ShadowIntensity
Vector4 Splits
Vector2 FadeInfo
Matrix4 LightViewProjectionMatrix0
Matrix4 LightViewProjectionMatrix1
Matrix4 LightViewProjectionMatrix2
Matrix4 LightViewProjectionMatrix3
//pointLight
Matrix4 LightViewProjectionMatrix4
Matrix4 LightViewProjectionMatrix5
Vector3 LightPos
Vector3 LightDir
Float PCFEdge
Float ShadowMapSize
Boolean BackfaceShadows: false
}
Technique {
VertexShader GLSL310 GLSL300 GLSL150 GLSL100: Common/MatDefs/Shadow/PostShadow.vert
FragmentShader GLSL310 GLSL300 GLSL150 GLSL100: Common/MatDefs/Shadow/PostShadow.frag
WorldParameters {
WorldViewProjectionMatrix
WorldMatrix
}
Defines {
BOUND_DRAW_BUFFER: BoundDrawBuffer
HARDWARE_SHADOWS : HardwareShadows
FILTER_MODE : FilterMode
PCFEDGE : PCFEdge
SHADOWMAP_SIZE : ShadowMapSize
FADE : FadeInfo
PSSM : Splits
POINTLIGHT : LightViewProjectionMatrix5
BACKFACE_SHADOWS: BackfaceShadows
}
RenderState {
Blend Modulate
DepthWrite Off
PolyOffset -0.1 0
}
}
}
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