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/*
* Copyright (c) 2014-2021 jMonkeyEngine
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*
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*
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*
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*
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* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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*/
package com.jme3.app.state;
import com.jme3.app.Application;
import com.jme3.renderer.RenderManager;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* A base app state implementation the provides more built-in
* management convenience than AbstractAppState, including methods
* for enable/disable/initialize state management.
* The abstract onEnable() and onDisable() methods are called
* appropriately during initialize(), cleanup(), or setEnabled()
* depending on the mutual state of "initialized" and "enabled".
*
* initialize() and cleanup() can be used by subclasses to
* manage resources that should exist the entire time that the
* app state is attached. This is useful for resources that might
* be expensive to create or load.
*
* onEnable()/onDisable() can be used for managing things that
* should only exist while the state is enabled. Prime examples
* would be scene graph attachment or input listener attachment.
*
* The base class logic is such that onDisable() will always be called
* before cleanup() if the state is enabled. Likewise, enable()
* will always be called after initialize() if the state is enable().
* onEnable()/onDisable() are also called appropriate when setEnabled()
* is called that changes the enabled state AND if the state is attached.
* In other words, onEnable()/onDisable() are only ever called on an already
* attached state.
*
* It is technically safe to do all initialization and cleanup in
* the onEnable()/onDisable() methods. Choosing to use initialize()
* and cleanup() for this is a matter of performance specifics for the
* implementor.
*
* @author Paul Speed
*/
public abstract class BaseAppState implements AppState {
private static final Logger log = Logger.getLogger(BaseAppState.class.getName());
private Application app;
private boolean initialized;
private boolean enabled = true;
private String id;
protected BaseAppState() {
}
protected BaseAppState(String id) {
this.id = id;
}
/**
* Called during initialization once the app state is
* attached and before onEnable() is called.
* @param app the application
*/
protected abstract void initialize(Application app);
/**
* Called after the app state is detached or during
* application shutdown if the state is still attached.
* onDisable() is called before this cleanup() method if
* the state is enabled at the time of cleanup.
* @param app the application
*/
protected abstract void cleanup(Application app);
/**
* Called when the state is fully enabled, ie: is attached
* and isEnabled() is true or when the setEnabled() status
* changes after the state is attached.
*/
protected abstract void onEnable();
/**
* Called when the state was previously enabled but is
* now disabled either because setEnabled(false) was called
* or the state is being cleaned up.
*/
protected abstract void onDisable();
/**
* Do not call directly: Called by the state manager to initialize this
* state post-attachment.
* This implementation calls initialize(app) and then onEnable() if the
* state is enabled.
*/
@Override
public final void initialize(AppStateManager stateManager, Application app) {
log.log(Level.FINEST, "initialize():{0}", this);
this.app = app;
initialized = true;
initialize(app);
if (isEnabled()) {
log.log(Level.FINEST, "onEnable():{0}", this);
onEnable();
}
}
@Override
public final boolean isInitialized() {
return initialized;
}
/**
* Sets the unique ID of this app state. Note: that setting
* this while an app state is attached to the state manager will
* have no effect on ID-based lookups.
*
* @param id the desired ID
*/
protected void setId(String id) {
this.id = id;
}
@Override
public String getId() {
return id;
}
public final Application getApplication() {
return app;
}
public final AppStateManager getStateManager() {
return app.getStateManager();
}
public final T getState(Class type) {
return getState(type, false);
}
public final T getState(Class type, boolean failOnMiss) {
return getStateManager().getState(type, failOnMiss);
}
public final T getState(String id, Class type) {
return getState(id, type, false);
}
public final T getState(String id, Class type, boolean failOnMiss) {
if (failOnMiss) {
return getStateManager().stateForId(id, type);
}
return getStateManager().getState(id, type);
}
@Override
public final void setEnabled(boolean enabled) {
if (this.enabled == enabled)
return;
this.enabled = enabled;
if (!isInitialized())
return;
if (enabled) {
log.log(Level.FINEST, "onEnable():{0}", this);
onEnable();
} else {
log.log(Level.FINEST, "onDisable():{0}", this);
onDisable();
}
}
@Override
public final boolean isEnabled() {
return enabled;
}
@Override
public void stateAttached(AppStateManager stateManager) {
}
@Override
public void stateDetached(AppStateManager stateManager) {
}
@Override
public void update(float tpf) {
}
@Override
public void render(RenderManager rm) {
}
@Override
public void postRender() {
}
/**
* Do not call directly: Called by the state manager to terminate this
* state post-detachment or during state manager termination.
* This implementation calls onDisable() if the state is enabled and
* then cleanup(app).
*/
@Override
public final void cleanup() {
log.log(Level.FINEST, "cleanup():{0}", this);
if (isEnabled()) {
log.log(Level.FINEST, "onDisable():{0}", this);
onDisable();
}
cleanup(app);
initialized = false;
}
}