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/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.collision.bih;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
public final class BIHTriangle {
private final Vector3f pointA = new Vector3f();
private final Vector3f pointB = new Vector3f();
private final Vector3f pointC = new Vector3f();
private final Vector3f center = new Vector3f();
public BIHTriangle(Vector3f p1, Vector3f p2, Vector3f p3) {
pointA.set(p1);
pointB.set(p2);
pointC.set(p3);
center.set(pointA);
center.addLocal(pointB).addLocal(pointC).multLocal(FastMath.ONE_THIRD);
}
public Vector3f get1() {
return pointA;
}
public Vector3f get2() {
return pointB;
}
public Vector3f get3() {
return pointC;
}
public Vector3f getCenter() {
return center;
}
public Vector3f getNormal() {
Vector3f normal = new Vector3f(pointB);
normal.subtractLocal(pointA)
.crossLocal(pointC.x - pointA.x, pointC.y - pointA.y, pointC.z - pointA.z);
normal.normalizeLocal();
return normal;
}
public float getExtreme(int axis, boolean left) {
float v1, v2, v3;
switch (axis) {
case 0:
v1 = pointA.x;
v2 = pointB.x;
v3 = pointC.x;
break;
case 1:
v1 = pointA.y;
v2 = pointB.y;
v3 = pointC.y;
break;
case 2:
v1 = pointA.z;
v2 = pointB.z;
v3 = pointC.z;
break;
default:
assert false;
return 0;
}
if (left) {
if (v1 < v2) {
if (v1 < v3)
return v1;
else
return v3;
} else {
if (v2 < v3)
return v2;
else
return v3;
}
} else {
if (v1 > v2) {
if (v1 > v3)
return v1;
else
return v3;
} else {
if (v2 > v3)
return v2;
else
return v3;
}
}
}
}
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