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/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.environment;
import com.jme3.app.Application;
import com.jme3.app.state.BaseAppState;
import com.jme3.environment.generation.JobProgressListener;
import com.jme3.environment.util.EnvMapUtils;
import com.jme3.light.LightProbe;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.renderer.*;
import com.jme3.scene.Spatial;
import com.jme3.texture.*;
import com.jme3.texture.image.ColorSpace;
import com.jme3.util.BufferUtils;
import com.jme3.util.MipMapGenerator;
import java.nio.ByteBuffer;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Callable;
/**
* A 360 camera that can capture a cube map of a scene, and then generate the
* Prefiltered Environment cube Map and the Irradiance cube Map needed for PBR
* indirect lighting
*
* @see LightProbeFactory
* @see LightProbe
*
* @author Nehon
*/
public class EnvironmentCamera extends BaseAppState {
protected static Vector3f[] axisX = new Vector3f[6];
protected static Vector3f[] axisY = new Vector3f[6];
protected static Vector3f[] axisZ = new Vector3f[6];
protected Image.Format imageFormat = Image.Format.RGB16F;
public TextureCubeMap debugEnv;
//Axis for cameras
static {
//PositiveX axis(left, up, direction)
axisX[0] = Vector3f.UNIT_Z.mult(1f);
axisY[0] = Vector3f.UNIT_Y.mult(-1f);
axisZ[0] = Vector3f.UNIT_X.mult(1f);
//NegativeX
axisX[1] = Vector3f.UNIT_Z.mult(-1f);
axisY[1] = Vector3f.UNIT_Y.mult(-1f);
axisZ[1] = Vector3f.UNIT_X.mult(-1f);
//PositiveY
axisX[2] = Vector3f.UNIT_X.mult(-1f);
axisY[2] = Vector3f.UNIT_Z.mult(1f);
axisZ[2] = Vector3f.UNIT_Y.mult(1f);
//NegativeY
axisX[3] = Vector3f.UNIT_X.mult(-1f);
axisY[3] = Vector3f.UNIT_Z.mult(-1f);
axisZ[3] = Vector3f.UNIT_Y.mult(-1f);
//PositiveZ
axisX[4] = Vector3f.UNIT_X.mult(-1f);
axisY[4] = Vector3f.UNIT_Y.mult(-1f);
axisZ[4] = Vector3f.UNIT_Z;
//NegativeZ
axisX[5] = Vector3f.UNIT_X.mult(1f);
axisY[5] = Vector3f.UNIT_Y.mult(-1f);
axisZ[5] = Vector3f.UNIT_Z.mult(-1f);
}
protected Image images[];
protected ViewPort[] viewports;
protected FrameBuffer[] framebuffers;
protected ByteBuffer[] buffers;
protected Vector3f position = new Vector3f();
protected ColorRGBA backGroundColor;
/**
* The size of environment cameras.
*/
protected int size = 256;
private final List jobs = new ArrayList<>();
/**
* Creates an EnvironmentCamera with a size of 256
*/
public EnvironmentCamera() {
}
/**
* Creates an EnvironmentCamera with the given size.
*
* @param size the size of the resulting texture.
*/
public EnvironmentCamera(int size) {
this.size = size;
}
/**
* Creates an EnvironmentCamera with the given size, and the given position
*
* @param size the size of the resulting texture.
* @param position the position of the camera.
*/
public EnvironmentCamera(int size, Vector3f position) {
this.size = size;
this.position.set(position);
}
/**
* Creates an EnvironmentCamera with the given size, and the given position
*
* @param size the size of the resulting texture, and the given ImageFormat.
* @param position the position of the camera.
* @param imageFormat the ImageFormat to use for the resulting texture.
*/
public EnvironmentCamera(int size, Vector3f position, Image.Format imageFormat) {
this.size = size;
this.position.set(position);
this.imageFormat = imageFormat;
}
/**
* Takes a snapshot of the surrounding scene.
*
* @param scene the scene to snapshot.
* @param done a callback to call when the snapshot is done.
*/
public void snapshot(final Spatial scene, final JobProgressListener done) {
getApplication().enqueue(new Callable() {
@Override
public Void call() throws Exception {
SnapshotJob job = new SnapshotJob(done, scene);
jobs.add(job);
return null;
}
});
}
@Override
public void render(final RenderManager renderManager) {
if (isBusy()) {
final SnapshotJob job = jobs.get(0);
for (int i = 0; i < 6; i++) {
viewports[i].clearScenes();
viewports[i].attachScene(job.scene);
renderManager.renderViewPort(viewports[i], 0.16f);
buffers[i] = BufferUtils.createByteBuffer(
size * size * imageFormat.getBitsPerPixel() / 8);
renderManager.getRenderer().readFrameBufferWithFormat(
framebuffers[i], buffers[i], imageFormat);
images[i] = new Image(imageFormat, size, size, buffers[i],
ColorSpace.Linear);
MipMapGenerator.generateMipMaps(images[i]);
}
final TextureCubeMap map = EnvMapUtils.makeCubeMap(images[0],
images[1], images[2], images[3], images[4], images[5],
imageFormat);
debugEnv = map;
job.callback.done(map);
map.getImage().dispose();
jobs.remove(0);
}
}
/**
* Alter the background color of an initialized EnvironmentCamera.
*
* @param bgColor the desired color (not null, unaffected, default is the
* background color of the application's default viewport)
*/
public void setBackGroundColor(ColorRGBA bgColor) {
if (!isInitialized()) {
throw new IllegalStateException(
"The EnvironmentCamera is uninitialized.");
}
backGroundColor.set(bgColor);
for (int i = 0; i < 6; ++i) {
viewports[i].setBackgroundColor(bgColor);
}
}
/**
* Gets the size of environment cameras.
*
* @return the size of environment cameras.
*/
public int getSize() {
return size;
}
/**
* Sets the size of environment cameras and rebuild this state if it was initialized.
*
* @param size the size of environment cameras.
*/
public void setSize(final int size) {
this.size = size;
rebuild();
}
/**
* Rebuild all environment cameras.
*/
protected void rebuild() {
if (!isInitialized()) {
return;
}
cleanup(getApplication());
initialize(getApplication());
}
public Vector3f getPosition() {
return position;
}
/**
* Sets the camera position in world space.
*
* @param position the position in world space
*/
public void setPosition(final Vector3f position) {
this.position.set(position);
if (viewports == null) {
return;
}
for (final ViewPort viewPort : viewports) {
viewPort.getCamera().setLocation(position);
}
}
/**
* Returns an array of the 6 ViewPorts used to capture the snapshot.
* Note that this will be null until after initialize() is called.
* @return array of ViewPorts
*/
public ViewPort[] getViewPorts() {
return viewports;
}
/**
* Test whether this EnvironmentCamera is busy. Avoid reconfiguring while
* busy!
*
* @return true if busy, otherwise false
*/
public boolean isBusy() {
boolean result = !jobs.isEmpty();
return result;
}
@Override
protected void initialize(Application app) {
this.backGroundColor = app.getViewPort().getBackgroundColor().clone();
final Camera[] cameras = new Camera[6];
final Texture2D[] textures = new Texture2D[6];
viewports = new ViewPort[6];
framebuffers = new FrameBuffer[6];
buffers = new ByteBuffer[6];
images = new Image[6];
for (int i = 0; i < 6; i++) {
cameras[i] = createOffCamera(size, position, axisX[i], axisY[i], axisZ[i]);
viewports[i] = createOffViewPort("EnvView" + i, cameras[i]);
framebuffers[i] = createOffScreenFrameBuffer(size, viewports[i]);
textures[i] = new Texture2D(size, size, imageFormat);
framebuffers[i].setColorTexture(textures[i]);
}
}
@Override
protected void cleanup(Application app) {
this.backGroundColor = null;
for (final FrameBuffer frameBuffer : framebuffers) {
frameBuffer.dispose();
}
for (final Image image : images) {
if (image != null) {
image.dispose();
}
}
}
/**
* returns the images format used for the generated maps.
*
* @return the enum value
*/
public Image.Format getImageFormat() {
return imageFormat;
}
@Override
protected void onEnable() {
}
@Override
protected void onDisable() {
}
/**
* Creates an off camera
*
* @param mapSize the size
* @param worldPos the position
* @param axisX the x axis
* @param axisY the y axis
* @param axisZ tha z axis
* @return a new instance
*/
protected Camera createOffCamera(final int mapSize, final Vector3f worldPos,
final Vector3f axisX, final Vector3f axisY, final Vector3f axisZ) {
final Camera offCamera = new Camera(mapSize, mapSize);
offCamera.setLocation(worldPos);
offCamera.setAxes(axisX, axisY, axisZ);
offCamera.setFrustumPerspective(90f, 1f, 0.1f, 1000);
offCamera.setLocation(position);
return offCamera;
}
/**
* creates an off-screen VP
*
* @param name the desired name for the offscreen viewport
* @param offCamera the Camera to be used (alias created)
* @return a new instance
*/
protected ViewPort createOffViewPort(final String name, final Camera offCamera) {
final ViewPort offView = new ViewPort(name, offCamera);
offView.setClearFlags(true, true, true);
offView.setBackgroundColor(backGroundColor);
return offView;
}
/**
* create an offscreen frame buffer.
*
* @param mapSize the desired size (pixels per side)
* @param offView the off-screen viewport to be used (alias created)
* @return a new instance
*/
protected FrameBuffer createOffScreenFrameBuffer(int mapSize, ViewPort offView) {
// create offscreen framebuffer
final FrameBuffer offBuffer = new FrameBuffer(mapSize, mapSize, 1);
offBuffer.setDepthBuffer(Image.Format.Depth);
offView.setOutputFrameBuffer(offBuffer);
return offBuffer;
}
/**
* An inner class to keep track on a snapshot job.
*/
protected class SnapshotJob {
JobProgressListener callback;
Spatial scene;
@SuppressWarnings("unchecked")
public SnapshotJob(JobProgressListener callback, Spatial scene) {
this.callback = callback;
this.scene = scene;
}
}
}
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