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/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
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* modification, are permitted provided that the following conditions are
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*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
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* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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*/
package com.jme3.font;
import com.jme3.material.Material;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.texture.Texture2D;
import com.jme3.util.BufferUtils;
import com.jme3.util.clone.Cloner;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.ShortBuffer;
import java.util.LinkedList;
/**
* One page per BitmapText Font Texture.
* @author Lim, YongHoon
*/
class BitmapTextPage extends Geometry {
private final float[] pos;
private final float[] tc;
private final short[] idx;
private final byte[] color;
private final int page;
private final Texture2D texture;
private final LinkedList pageQuads = new LinkedList<>();
BitmapTextPage(BitmapFont font, boolean arrayBased, int page) {
super("BitmapFont", new Mesh());
setRequiresUpdates(false);
setBatchHint(BatchHint.Never);
if (font == null) {
throw new IllegalArgumentException("font cannot be null.");
}
this.page = page;
Material mat = font.getPage(page);
if (mat == null) {
throw new IllegalStateException("The font's texture was not found!");
}
setMaterial(mat);
this.texture = (Texture2D) mat.getTextureParam("ColorMap").getTextureValue();
// initialize buffers
Mesh m = getMesh();
m.setBuffer(Type.Position, 3, new float[0]);
m.setBuffer(Type.TexCoord, 2, new float[0]);
m.setBuffer(Type.Color, 4, new byte[0]);
m.setBuffer(Type.Index, 3, new short[0]);
// scale colors from 0 - 255 range into 0 - 1
m.getBuffer(Type.Color).setNormalized(true);
arrayBased = true;
/*
* TODO: Since this is forced to true, should we just lose the conditional?
* - Skye (sbook)
*/
if (arrayBased) {
pos = new float[4 * 3]; // 4 vertices * 3 floats
tc = new float[4 * 2]; // 4 vertices * 2 floats
idx = new short[2 * 3]; // 2 triangles * 3 indices
color = new byte[4 * 4]; // 4 vertices * 4 bytes
} else {
pos = null;
tc = null;
idx = null;
color = null;
}
}
BitmapTextPage(BitmapFont font, boolean arrayBased) {
this(font, arrayBased, 0);
}
BitmapTextPage(BitmapFont font) {
this(font, false, 0);
}
Texture2D getTexture() {
return texture;
}
@Override
public BitmapTextPage clone() {
BitmapTextPage clone = (BitmapTextPage) super.clone();
//clone.mesh = mesh.deepClone();
return clone;
}
/**
* Called internally by com.jme3.util.clone.Cloner. Do not call directly.
*/
@Override
public void cloneFields(Cloner cloner, Object original) {
Mesh originalMesh = this.mesh;
super.cloneFields(cloner, original);
// BitmapTextPage always requires a new mesh or different
// BitmapText instances will clobber one another.
// But if we were already deep cloning meshes then we don't
// want to do it again... so we'll check first.
if (this.mesh == originalMesh) {
this.mesh = mesh.deepClone();
}
}
// Here is where one might add JmeCloneable related stuff except
// the old clone() method doesn't actually bother to clone anything.
// The arrays and the pageQuads are shared across all BitmapTextPage
// clones, and it doesn't seem to bother anything. That means the
// fields could probably just as well be static... but this code is
// all very fragile. I'm not tipping that particular boat today. -pspeed
void assemble(Letters quads) {
pageQuads.clear();
quads.rewind();
while (quads.nextCharacter()) {
if (quads.isPrintable()) {
if (quads.getCharacterSetPage() == page) {
pageQuads.add(quads.getQuad());
}
}
}
Mesh m = getMesh();
int vertCount = pageQuads.size() * 4;
int triCount = pageQuads.size() * 2;
VertexBuffer pb = m.getBuffer(Type.Position);
VertexBuffer tb = m.getBuffer(Type.TexCoord);
VertexBuffer ib = m.getBuffer(Type.Index);
VertexBuffer cb = m.getBuffer(Type.Color);
FloatBuffer fpb = (FloatBuffer) pb.getData();
FloatBuffer ftb = (FloatBuffer) tb.getData();
ShortBuffer sib = (ShortBuffer) ib.getData();
ByteBuffer bcb = (ByteBuffer) cb.getData();
// increase capacity of buffers as needed
fpb.rewind();
fpb = BufferUtils.ensureLargeEnough(fpb, vertCount * 3);
fpb.limit(vertCount * 3);
pb.updateData(fpb);
ftb.rewind();
ftb = BufferUtils.ensureLargeEnough(ftb, vertCount * 2);
ftb.limit(vertCount * 2);
tb.updateData(ftb);
bcb.rewind();
bcb = BufferUtils.ensureLargeEnough(bcb, vertCount * 4);
bcb.limit(vertCount * 4);
cb.updateData(bcb);
sib.rewind();
sib = BufferUtils.ensureLargeEnough(sib, triCount * 3);
sib.limit(triCount * 3);
ib.updateData(sib);
m.updateCounts();
// go for each quad and append it to the buffers
if (pos != null) {
for (int i = 0; i < pageQuads.size(); i++) {
LetterQuad fq = pageQuads.get(i);
fq.storeToArrays(pos, tc, idx, color, i);
fpb.put(pos);
ftb.put(tc);
sib.put(idx);
bcb.put(color);
}
} else {
for (int i = 0; i < pageQuads.size(); i++) {
LetterQuad fq = pageQuads.get(i);
fq.appendPositions(fpb);
fq.appendTexCoords(ftb);
fq.appendIndices(sib, i);
fq.appendColors(bcb);
}
}
fpb.rewind();
ftb.rewind();
sib.rewind();
bcb.rewind();
updateModelBound();
}
}
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