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/*
 * Copyright (c) 2009-2021 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package com.jme3.font;

import com.jme3.material.Material;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.texture.Texture2D;
import com.jme3.util.BufferUtils;
import com.jme3.util.clone.Cloner;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.ShortBuffer;
import java.util.LinkedList;

/**
 * One page per BitmapText Font Texture.
 * @author Lim, YongHoon
 */
class BitmapTextPage extends Geometry {

    private final float[] pos;
    private final float[] tc;
    private final short[] idx;
    private final byte[] color;
    private final int page;
    private final Texture2D texture;
    private final LinkedList pageQuads = new LinkedList<>();

    BitmapTextPage(BitmapFont font, boolean arrayBased, int page) {
        super("BitmapFont", new Mesh());
        setRequiresUpdates(false);
        setBatchHint(BatchHint.Never);
        if (font == null) {
            throw new IllegalArgumentException("font cannot be null.");
        }

        this.page = page;

        Material mat = font.getPage(page);
        if (mat == null) {
            throw new IllegalStateException("The font's texture was not found!");
        }

        setMaterial(mat);
        this.texture = (Texture2D) mat.getTextureParam("ColorMap").getTextureValue();

        // initialize buffers
        Mesh m = getMesh();
        m.setBuffer(Type.Position, 3, new float[0]);
        m.setBuffer(Type.TexCoord, 2, new float[0]);
        m.setBuffer(Type.Color, 4, new byte[0]);
        m.setBuffer(Type.Index, 3, new short[0]);

        // scale colors from 0 - 255 range into 0 - 1
        m.getBuffer(Type.Color).setNormalized(true);

        arrayBased = true;

        /*
         * TODO: Since this is forced to true, should we just lose the conditional?
         * - Skye (sbook)
         */
        if (arrayBased) {
            pos = new float[4 * 3];  // 4 vertices * 3 floats
            tc = new float[4 * 2];  // 4 vertices * 2 floats
            idx = new short[2 * 3];  // 2 triangles * 3 indices
            color = new byte[4 * 4];   // 4 vertices * 4 bytes
        } else {
            pos = null;
            tc = null;
            idx = null;
            color = null;
        }
    }

    BitmapTextPage(BitmapFont font, boolean arrayBased) {
        this(font, arrayBased, 0);
    }

    BitmapTextPage(BitmapFont font) {
        this(font, false, 0);
    }

    Texture2D getTexture() {
        return texture;
    }

    @Override
    public BitmapTextPage clone() {
        BitmapTextPage clone = (BitmapTextPage) super.clone();
        //clone.mesh = mesh.deepClone();
        return clone;
    }

    /**
     *  Called internally by com.jme3.util.clone.Cloner.  Do not call directly.
     */
    @Override
    public void cloneFields(Cloner cloner, Object original) {
        
        Mesh originalMesh = this.mesh;
    
        super.cloneFields(cloner, original);
        
        // BitmapTextPage always requires a new mesh or different
        // BitmapText instances will clobber one another.
        // But if we were already deep cloning meshes then we don't
        // want to do it again... so we'll check first.
        if (this.mesh == originalMesh) {
            this.mesh = mesh.deepClone();
        }        
    }        

    // Here is where one might add JmeCloneable related stuff except
    // the old clone() method doesn't actually bother to clone anything.
    // The arrays and the pageQuads are shared across all BitmapTextPage
    // clones, and it doesn't seem to bother anything.  That means the
    // fields could probably just as well be static... but this code is
    // all very fragile.  I'm not tipping that particular boat today. -pspeed

    void assemble(Letters quads) {
        pageQuads.clear();
        quads.rewind();

        while (quads.nextCharacter()) {
            if (quads.isPrintable()) {
                if (quads.getCharacterSetPage() == page) {
                    pageQuads.add(quads.getQuad());
                }
            }
        }

        Mesh m = getMesh();
        int vertCount = pageQuads.size() * 4;
        int triCount = pageQuads.size() * 2;

        VertexBuffer pb = m.getBuffer(Type.Position);
        VertexBuffer tb = m.getBuffer(Type.TexCoord);
        VertexBuffer ib = m.getBuffer(Type.Index);
        VertexBuffer cb = m.getBuffer(Type.Color);

        FloatBuffer fpb = (FloatBuffer) pb.getData();
        FloatBuffer ftb = (FloatBuffer) tb.getData();
        ShortBuffer sib = (ShortBuffer) ib.getData();
        ByteBuffer bcb = (ByteBuffer) cb.getData();

        // increase capacity of buffers as needed
        fpb.rewind();
        fpb = BufferUtils.ensureLargeEnough(fpb, vertCount * 3);
        fpb.limit(vertCount * 3);
        pb.updateData(fpb);

        ftb.rewind();
        ftb = BufferUtils.ensureLargeEnough(ftb, vertCount * 2);
        ftb.limit(vertCount * 2);
        tb.updateData(ftb);

        bcb.rewind();
        bcb = BufferUtils.ensureLargeEnough(bcb, vertCount * 4);
        bcb.limit(vertCount * 4);
        cb.updateData(bcb);

        sib.rewind();
        sib = BufferUtils.ensureLargeEnough(sib, triCount * 3);
        sib.limit(triCount * 3);
        ib.updateData(sib);

        m.updateCounts();

        // go for each quad and append it to the buffers
        if (pos != null) {
            for (int i = 0; i < pageQuads.size(); i++) {
                LetterQuad fq = pageQuads.get(i);
                fq.storeToArrays(pos, tc, idx, color, i);
                fpb.put(pos);
                ftb.put(tc);
                sib.put(idx);
                bcb.put(color);
            }
        } else {
            for (int i = 0; i < pageQuads.size(); i++) {
                LetterQuad fq = pageQuads.get(i);
                fq.appendPositions(fpb);
                fq.appendTexCoords(ftb);
                fq.appendIndices(sib, i);
                fq.appendColors(bcb);
            }
        }

        fpb.rewind();
        ftb.rewind();
        sib.rewind();
        bcb.rewind();

        updateModelBound();
    }
}




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