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/*
 * Copyright (c) 2009-2021 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package com.jme3.input.event;

import com.jme3.input.KeyInput;

/**
 * Keyboard key event.
 *
 * @author Kirill Vainer
 */
public class KeyInputEvent extends InputEvent {

    final private int keyCode;
    final private char keyChar;
    final private boolean pressed;
    final private boolean repeating;

    public KeyInputEvent(int keyCode, char keyChar, boolean pressed, boolean repeating) {
        this.keyCode = keyCode;
        this.keyChar = keyChar;
        this.pressed = pressed;
        this.repeating = repeating;
    }

    /**
     * Returns the key character. Returns 0 if the key has no character.
     *
     * @return the key character. 0 if the key has no character.
     */
    public char getKeyChar() {
        return keyChar;
    }

    /**
     * The key code.
     * 

* See KEY_*** constants in {@link KeyInput}. * * @return key code. */ public int getKeyCode() { return keyCode; } /** * Returns true if this event is key press, false is it was a key release. * * @return true if this event is key press, false is it was a key release. */ public boolean isPressed() { return pressed; } /** * Returns true if this event is a repeat event. * * @return true if this event is a repeat event */ public boolean isRepeating() { return repeating; } /** * Returns true if this event is a key release, false if it was a key press. * * @return true if this event is a key release, false if it was a key press. */ public boolean isReleased() { return !pressed; } @Override public String toString() { String str = "Key(CODE="+keyCode; if (keyChar != '\0') str = str + ", CHAR=" + keyChar; if (repeating) { return str + ", REPEATING)"; } else if (pressed) { return str + ", PRESSED)"; } else { return str + ", RELEASED)"; } } }





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