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/*
 * Copyright (c) 2009-2021 jMonkeyEngine
 * All rights reserved.
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 *
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 *   may be used to endorse or promote products derived from this software
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 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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package com.jme3.light;

import com.jme3.scene.Geometry;

/**
 * This is the interface to implement if you want to make your own LightProbe blending strategy.
 * The strategy sets the way multiple LightProbes will be handled for a given object.
 *
 * @author Nehon
 */
public interface LightProbeBlendingStrategy {
    
    /**
     * Registers a probe with this strategy
     *
     * @param probe the probe to be registered
     */
    public void registerProbe(LightProbe probe);
    /**
     * Populates the resulting light probes into the given light list.
     * @param g the geometry for which the light list is computed
     * @param lightList the result light list
     */
    public void populateProbes(Geometry g, LightList lightList);
}




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