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/*
* Copyright (c) 2009-2019 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.material;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.scene.Spatial;
import com.jme3.shader.VarType;
import java.io.IOException;
/**
* MatParamOverride
is a mechanism by which
* {@link MatParam material parameters} can be overridden on the scene graph.
*
* A scene branch which has a MatParamOverride
applied to it will
* cause all material parameters with the same name and type to have their value
* replaced with the value set on the MatParamOverride
. If those
* parameters are mapped to a define, then the define will be overridden as well
* using the same rules as the ones used for regular material parameters.
*
* MatParamOverrides
are applied to a {@link Spatial} via the
* {@link Spatial#addMatParamOverride(com.jme3.material.MatParamOverride)}
* method. They are propagated to child Spatials
via
* {@link Spatial#updateGeometricState()} similar to how lights are propagated.
*
* Example:
*
* {@code
*
* Geometry box = new Geometry("Box", new Box(1,1,1));
* Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
* mat.setColor("Color", ColorRGBA.Blue);
* box.setMaterial(mat);
* rootNode.attachChild(box);
*
* // ... later ...
* MatParamOverride override = new MatParamOverride(Type.Vector4, "Color", ColorRGBA.Red);
* rootNode.addMatParamOverride(override);
*
* // After adding the override to the root node, the box becomes red.
* }
*
*
* @author Kirill Vainer
* @see Spatial#addMatParamOverride(com.jme3.material.MatParamOverride)
* @see Spatial#getWorldMatParamOverrides()
*/
public final class MatParamOverride extends MatParam {
private boolean enabled = true;
/**
* Serialization only. Do not use.
*/
protected MatParamOverride() {
super();
}
/**
* Create a new MatParamOverride
.
*
* Overrides are created enabled by default.
*
* @param type The type of parameter.
* @param name The name of the parameter.
* @param value The value to set the material parameter to.
*/
public MatParamOverride(VarType type, String name, Object value) {
super(type, name, value);
}
@Override
public boolean equals(Object obj) {
return super.equals(obj) && this.enabled == ((MatParamOverride) obj).enabled;
}
@Override
public int hashCode() {
int hash = super.hashCode();
hash = 59 * hash + (enabled ? 1 : 0);
return hash;
}
/**
* Determine if the MatParamOverride
is enabled or disabled.
*
* @return true if enabled, false if disabled.
* @see #setEnabled(boolean)
*/
public boolean isEnabled() {
return enabled;
}
/**
* Enable or disable this MatParamOverride
.
*
* When disabled, the override will continue to propagate through the scene
* graph like before, but it will have no effect on materials. Overrides are
* enabled by default.
*
* @param enabled Whether to enable or disable this override.
*/
public void setEnabled(boolean enabled) {
this.enabled = enabled;
}
@Override
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule oc = ex.getCapsule(this);
oc.write(enabled, "enabled", true);
if (value == null) {
oc.write(true, "isNull", false);
}
}
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule ic = im.getCapsule(this);
enabled = ic.readBoolean("enabled", true);
boolean isNull = ic.readBoolean("isNull", false);
if (isNull) {
setValue(null);
}
}
}
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