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package com.jme3.opencl;
/**
* Wrapper for an OpenCL command queue.
* The command queue serializes every GPU function call: By passing the same
* queue to OpenCL function (buffer, image operations, kernel calls), it is
* ensured that they are executed in the order in which they are passed.
*
* Each command queue is associated with exactly one device: that device
* is specified on creation ({@link Context#createQueue(com.jme3.opencl.Device) })
* and all commands are sent to this device.
*
* @author shaman
*/
public abstract class CommandQueue extends AbstractOpenCLObject {
protected Device device;
protected CommandQueue(ObjectReleaser releaser, Device device) {
super(releaser);
this.device = device;
}
@Override
public CommandQueue register() {
super.register();
return this;
}
/**
* Returns the device associated with this command queue.
* It can be used to query properties of the device that is used to execute
* the commands issued to this command queue.
*
* @return the associated device
*/
public Device getDevice() {
return device;
}
/**
* Issues all previously queued OpenCL commands in command_queue to the
* device associated with command queue. Flush only guarantees that all
* queued commands to command_queue will eventually be submitted to the
* appropriate device. There is no guarantee that they will be complete
* after flush returns.
*/
public abstract void flush();
/**
* Blocks until all previously queued OpenCL commands in command queue are
* issued to the associated device and have completed. Finish does not
* return until all previously queued commands in command queue have been
* processed and completed. Finish is also a synchronization point.
*/
public abstract void finish();
}
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