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package com.jme3.opencl;

/**
 * Wrapper for an OpenCL command queue.
 * The command queue serializes every GPU function call: By passing the same
 * queue to OpenCL function (buffer, image operations, kernel calls), it is
 * ensured that they are executed in the order in which they are passed.
 * 
* Each command queue is associated with exactly one device: that device * is specified on creation ({@link Context#createQueue(com.jme3.opencl.Device) }) * and all commands are sent to this device. * * @author shaman */ public abstract class CommandQueue extends AbstractOpenCLObject { protected Device device; protected CommandQueue(ObjectReleaser releaser, Device device) { super(releaser); this.device = device; } @Override public CommandQueue register() { super.register(); return this; } /** * Returns the device associated with this command queue. * It can be used to query properties of the device that is used to execute * the commands issued to this command queue. * * @return the associated device */ public Device getDevice() { return device; } /** * Issues all previously queued OpenCL commands in command_queue to the * device associated with command queue. Flush only guarantees that all * queued commands to command_queue will eventually be submitted to the * appropriate device. There is no guarantee that they will be complete * after flush returns. */ public abstract void flush(); /** * Blocks until all previously queued OpenCL commands in command queue are * issued to the associated device and have completed. Finish does not * return until all previously queued commands in command queue have been * processed and completed. Finish is also a synchronization point. */ public abstract void finish(); }




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