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/*
 * Copyright (c) 2009-2021 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package com.jme3.scene.shape;

import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer.Type;
import java.io.IOException;

/**
 * A static, indexed, Triangles-mode mesh for an axis-aligned rectangle in the
 * X-Y plane.
 *
 * 

The rectangle extends from (-width/2, -height/2, 0) to * (width/2, height/2, 0) with normals set to (0,0,1). * *

This differs from {@link com.jme3.scene.shape.Quad} because it puts * (0,0,0) at the rectangle's center instead of in a corner. * * @author Kirill Vainer */ public class CenterQuad extends Mesh { private float width; private float height; /** * For serialization only. Do not use. */ protected CenterQuad() { } /** * Instantiate an unflipped quad in the X-Y plane with the specified width * and height. * * @param width the desired X extent or width * @param height the desired Y extent or height */ public CenterQuad(float width, float height) { updateGeometry(width, height, false); } /** * Instantiate a quad in the X-Y plane with the specified width and height. * * @param width the desired X extent or width * @param height the desired Y extent or height * @param flipCoords true to flip the texture coordinates (v=0 when * y=height/2) or false to leave them unflipped (v=1 when y=height/2) */ public CenterQuad(float width, float height, boolean flipCoords) { updateGeometry(width, height, flipCoords); } /** * Returns the height (or Y extent). * * @return the height */ public float getHeight() { return height; } /** * Returns the width (or X extent). * * @return the width */ public float getWidth() { return width; } /** * De-serializes from the specified importer, for example when loading from * a J3O file. * * @param importer the importer to use (not null) * @throws IOException from the importer */ @Override public void read(JmeImporter importer) throws IOException { super.read(importer); InputCapsule capsule = importer.getCapsule(this); width = capsule.readFloat("width", 0f); height = capsule.readFloat("height", 0f); } /** * Serializes to the specified exporter, for example when saving to a J3O * file. The current instance is unaffected. * * @param exporter the exporter to use (not null) * @throws IOException from the exporter */ @Override public void write(JmeExporter exporter) throws IOException { super.write(exporter); OutputCapsule capsule = exporter.getCapsule(this); capsule.write(width, "width", 0f); capsule.write(height, "height", 0f); } private void updateGeometry(float width, float height, boolean flipCoords) { this.width = width; this.height = height; float x = width / 2; float y = height / 2; setBuffer(Type.Position, 3, new float[]{ -x, -y, 0f, +x, -y, 0f, +x, +y, 0f, -x, +y, 0f }); if (flipCoords) { setBuffer(Type.TexCoord, 2, new float[]{ 0f, 1f, 1f, 1f, 1f, 0f, 0f, 0f }); } else { setBuffer(Type.TexCoord, 2, new float[]{ 0f, 0f, 1f, 0f, 1f, 1f, 0f, 1f }); } setBuffer(Type.Normal, 3, new float[]{ 0f, 0f, 1f, 0f, 0f, 1f, 0f, 0f, 1f, 0f, 0f, 1f }); if (width * height < 0f) { setBuffer(Type.Index, 3, new byte[]{ 0, 2, 1, 0, 3, 2 }); } else { setBuffer(Type.Index, 3, new byte[]{ 0, 1, 2, 0, 2, 3 }); } updateBound(); setStatic(); } }





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