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/*
 * Copyright (c) 2021 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package com.jme3.scene.shape;

import java.io.IOException;

import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.math.Rectangle;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.util.BufferUtils;
import com.jme3.util.clone.Cloner;

/**
 * A static, indexed, Triangle-mode mesh that renders a rectangle or
 * parallelogram, with customizable normals and texture coordinates.
 *
 * 

It uses a {@link com.jme3.math.Rectangle} to locate its vertices, which * are named as follows: * *

 *     C +----+ D
 *       |\   |
 *       | \  |
 *       |  \ |
 *       |   \|
 *     A +----+ B
 * 
* *

In the vertex buffers, the order of the vertices is A, B, D, then C. * *

The default texture coordinates have:

    *
  • U=0 at vertices A and C
  • *
  • U=1 at vertices B and D
  • *
  • V=0 at vertices A and B
  • *
  • V=1 at vertices C and D
* * @author Francivan Bezerra */ public class RectangleMesh extends Mesh { /** * Used to locate the vertices and calculate a default normal. */ private Rectangle rectangle; /** * Texture coordinates in A-B-D-C order. */ private Vector2f[] texCoords; /** * Normal direction for all 4 vertices. */ private Vector3f normal; /** * Used to indicate whether this mesh is flipped. */ private boolean flipped; /** * Instantiates a unit-square mesh in the X-Y plane, centered at (0.5, 0.5), * with normals in the +Z direction. * */ public RectangleMesh() { this(new Rectangle(new Vector3f(), new Vector3f(1, 0, 0), new Vector3f(0, 1, 0))); } /** * Instantiates a rectangle or parallelogram mesh based on the specified * {@link com.jme3.math.Rectangle}. * * @param rectangle to locate the vertices and set the normals (not null, * alias created) */ public RectangleMesh(Rectangle rectangle) { this.rectangle = rectangle; this.texCoords = new Vector2f[] { new Vector2f(0, 0), new Vector2f(1, 0), new Vector2f(1, 1), new Vector2f(0, 1) }; flipped = false; updateMesh(); } /** * Instantiates a rectangle or parallelogram mesh based on 3 specified * vertex positions. * * @param a the mesh position of vertex A (not null, alias created) * @param b the mesh position of vertex B (not null, alias created) * @param c the mesh position of vertex C (not null, alias created) */ public RectangleMesh(Vector3f a, Vector3f b, Vector3f c) { this(new Rectangle(a, b, c)); } /** * Provides access to the internal {@link com.jme3.math.Rectangle} on which * the mesh is based. * * @return the pre-existing instance (do not modify!) */ public Rectangle getRectangle() { return rectangle; } /** * Sets the {@link com.jme3.math.Rectangle} and updates the mesh * accordingly. * * @param rectangle the desired Rectangle (not null, alias created) */ public void setRectangle(Rectangle rectangle) { this.rectangle = rectangle; updateMesh(); } /** * Provides access to the internal texture-coordinate array. * * @return the pre-existing array of length 4 (do not modify!) */ public Vector2f[] getTexCoords() { return texCoords; } /** * Sets the texture coordinates and updates the mesh accordingly. * * @param texCoords the desired texture coordinates for each vertex (not * null, alias created) * @throws IllegalArgumentException if the array length isn't exactly 4 */ public void setTexCoords(Vector2f[] texCoords) throws IllegalArgumentException { if (texCoords.length != 4) { throw new IllegalArgumentException( "Texture coordinates are 4 vertices, therefore a Vector2f array of length 4 must be provided."); } this.texCoords = texCoords; updateMesh(); } /** * Provides access to the internal normal-direction vector. * * @return the pre-existing vector (do not modify!) */ public Vector3f getNormal() { return normal; } /** * Flips this mesh by reversing its normal vector direction and * setting the {@code flipped} variable accordingly. This variable * will be used by the {@code updateMesh()} method to rearrange * the index buffer. */ public void flip() { normal.negateLocal(); flipped = !flipped; updateMesh(); } protected void updateMesh() { Vector3f a = rectangle.getA(); Vector3f b = rectangle.getB(); Vector3f c = rectangle.getC(); Vector3f d = rectangle.calculateD(); setBuffer(Type.Position, 3, new float[] { a.x, a.y, a.z, b.x, b.y, b.z, d.x, d.y, d.z, c.x, c.y, c.z }); setBuffer(Type.TexCoord, 2, BufferUtils.createFloatBuffer(texCoords)); if (normal == null) { normal = rectangle.calculateNormal(null); } setBuffer(Type.Normal, 3, BufferUtils.createFloatBuffer(normal, normal, normal, normal)); if (flipped) { setBuffer(Type.Index, 3, new short[]{1, 0, 3, 3, 2, 1}); } else { setBuffer(Type.Index, 3, new short[]{3, 0, 1, 1, 2, 3}); } updateBound(); setStatic(); } /** * Called internally by com.jme3.util.clone.Cloner. Do not call directly. */ @Override public void cloneFields(Cloner cloner, Object original) { super.cloneFields(cloner, original); this.rectangle = cloner.clone(rectangle); this.texCoords = cloner.clone(texCoords); this.normal = cloner.clone(normal); } @Override public void read(JmeImporter importer) throws IOException { super.read(importer); final InputCapsule capsule = importer.getCapsule(this); rectangle = (Rectangle) capsule.readSavable("rectangle", new Rectangle( new Vector3f(), new Vector3f(1, 0, 0), new Vector3f(0, 1, 0))); texCoords = (Vector2f[]) capsule.readSavableArray("texCoords", new Vector2f[] { new Vector2f(0, 0), new Vector2f(1, 0), new Vector2f(1, 1), new Vector2f(0, 1) }); normal = (Vector3f) capsule.readSavable("normal", null); flipped = capsule.readBoolean("flipped", false); } @Override public void write(JmeExporter e) throws IOException { super.write(e); final OutputCapsule capsule = e.getCapsule(this); capsule.write(rectangle, "rectangle", new Rectangle( new Vector3f(), new Vector3f(1, 0, 0), new Vector3f(0, 1, 0))); capsule.write(texCoords, "texCoords", new Vector2f[] { new Vector2f(0, 0), new Vector2f(1, 0), new Vector2f(1, 1), new Vector2f(0, 1) }); capsule.write(normal, "normal", null); capsule.write(flipped, "flipped", false); } }




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