com.jme3.shader.ShaderBufferBlock Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of jme3-core Show documentation
Show all versions of jme3-core Show documentation
jMonkeyEngine is a 3-D game engine for adventurous Java developers
The newest version!
/*
* Copyright (c) 2009-2024 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.shader;
import java.lang.ref.WeakReference;
import com.jme3.shader.bufferobject.BufferObject;
/**
* Implementation of shader's buffer block.
*
* @author JavaSaBr, Riccardo Balbo
*/
public class ShaderBufferBlock extends ShaderVariable {
public static enum BufferType {
UniformBufferObject, ShaderStorageBufferObject
}
/**
* Current used buffer object.
*/
protected BufferObject bufferObject;
protected WeakReference bufferObjectRef;
protected BufferType type;
/**
* Set the new buffer object.
*
* @param bufferObject
* the new buffer object.
*/
public void setBufferObject(BufferType type, BufferObject bufferObject) {
if (bufferObject == null) {
throw new IllegalArgumentException("for storage block " + name + ": storageData cannot be null");
}
if (bufferObject == this.bufferObject && type == this.type) return;
this.bufferObject = bufferObject;
this.bufferObjectRef = new WeakReference(bufferObject);
this.type = type;
updateNeeded = true;
}
public BufferType getType() {
return type;
}
/**
* Return true if need to update this storage block.
*
* @return true if need to update this storage block.
*/
public boolean isUpdateNeeded(){
return updateNeeded;
}
/**
* Clear the flag {@link #isUpdateNeeded()}.
*/
public void clearUpdateNeeded(){
updateNeeded = false;
}
/**
* Reset this storage block.
*/
public void reset() {
location = -1;
updateNeeded = true;
}
/**
* Get the current storage data.
*
* @return the current storage data.
*/
public BufferObject getBufferObject() {
return bufferObject;
}
public WeakReference getBufferObjectRef() {
return bufferObjectRef;
}
public void setBufferObjectRef(WeakReference bufferObjectRef) {
this.bufferObjectRef = bufferObjectRef;
}
}
© 2015 - 2024 Weber Informatics LLC | Privacy Policy