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/*
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
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*
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*
* * Redistributions in binary form must reproduce the above copyright
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* without specific prior written permission.
*
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package com.jme3.texture.image;
import com.jme3.renderer.Renderer;
import com.jme3.texture.Texture;
/**
* Stores/caches texture-state parameters so the {@link Renderer} doesn't have to
* set them each time.
*
* @author Kirill Vainer
*/
public final class LastTextureState {
public Texture.WrapMode sWrap, tWrap, rWrap;
public Texture.MagFilter magFilter;
public Texture.MinFilter minFilter;
public int anisoFilter;
public Texture.ShadowCompareMode shadowCompareMode;
public LastTextureState() {
reset();
}
public void reset() {
sWrap = null;
tWrap = null;
rWrap = null;
magFilter = null;
minFilter = null;
anisoFilter = 1;
// The default in OpenGL is OFF, so we avoid setting this per texture
// if it's not used.
shadowCompareMode = Texture.ShadowCompareMode.Off;
}
}
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