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/*
* Copyright (c) 2009-2023 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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*/
package com.jme3.util.mikktspace;
import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer;
import com.jme3.scene.mesh.IndexBuffer;
import com.jme3.util.BufferUtils;
import java.nio.FloatBuffer;
/**
*
* @author Nehon
*/
public class MikkTSpaceImpl implements MikkTSpaceContext {
Mesh mesh;
final private IndexBuffer index;
public MikkTSpaceImpl(Mesh mesh) {
this.mesh = mesh;
// If the mesh lacks indices, generate a virtual index buffer.
this.index = mesh.getIndicesAsList();
//replacing any existing tangent buffer, if you came here you want them new.
mesh.clearBuffer(VertexBuffer.Type.Tangent);
FloatBuffer fb = BufferUtils.createFloatBuffer(mesh.getVertexCount() * 4);
mesh.setBuffer(VertexBuffer.Type.Tangent, 4, fb);
}
@Override
public int getNumFaces() {
return mesh.getTriangleCount();
}
@Override
public int getNumVerticesOfFace(int face) {
return 3;
}
@Override
public void getPosition(float[] posOut, int face, int vert) {
int vertIndex = getIndex(face, vert);
VertexBuffer position = mesh.getBuffer(VertexBuffer.Type.Position);
FloatBuffer pos = (FloatBuffer) position.getData();
pos.position(vertIndex * 3);
posOut[0] = pos.get();
posOut[1] = pos.get();
posOut[2] = pos.get();
}
@Override
public void getNormal(float[] normOut, int face, int vert) {
int vertIndex = getIndex(face, vert);
VertexBuffer normal = mesh.getBuffer(VertexBuffer.Type.Normal);
FloatBuffer norm = (FloatBuffer) normal.getData();
norm.position(vertIndex * 3);
normOut[0] = norm.get();
normOut[1] = norm.get();
normOut[2] = norm.get();
}
@Override
public void getTexCoord(float[] texOut, int face, int vert) {
int vertIndex = getIndex(face, vert);
VertexBuffer texCoord = mesh.getBuffer(VertexBuffer.Type.TexCoord);
FloatBuffer tex = (FloatBuffer) texCoord.getData();
tex.position(vertIndex * 2);
texOut[0] = tex.get();
texOut[1] = tex.get();
}
@Override
public void setTSpaceBasic(float[] tangent, float sign, int face, int vert) {
int vertIndex = getIndex(face, vert);
VertexBuffer tangentBuffer = mesh.getBuffer(VertexBuffer.Type.Tangent);
FloatBuffer tan = (FloatBuffer) tangentBuffer.getData();
tan.position(vertIndex * 4);
tan.put(tangent);
tan.put(sign);
tan.rewind();
tangentBuffer.setUpdateNeeded();
}
@Override
public void setTSpace(float[] tangent, float[] biTangent, float magS, float magT, boolean isOrientationPreserving, int face, int vert) {
//Do nothing
}
private int getIndex(int face, int vert) {
int vertIndex = index.get(face * 3 + vert);
return vertIndex;
}
}
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