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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2019 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.app.state;
import java.awt.Component;
import com.jme3.app.Application;
import com.jme3.app.state.AbstractAppState;
import com.jme3.app.state.AppStateManager;
import com.jme3.system.AWTFrameProcessor;
import com.jme3.system.AWTTaskExecutor;
/**
* An app state dedicated to the rendering of a JMonkey application within an AWT component.
* @author Julien Seinturier - COMEX SA - http://www.seinturier.fr
*/
public class AWTComponentAppState extends AbstractAppState {
private final AWTTaskExecutor executor = AWTTaskExecutor.getInstance();
private Component component = null;
private AWTFrameProcessor processor = null;
private AWTFrameProcessor.TransferMode transferMode = AWTFrameProcessor.TransferMode.ON_CHANGES;
@Override
public void initialize(AppStateManager stateManager, Application app) {
super.initialize(stateManager, app);
}
@Override
public void stateAttached(final AppStateManager stateManager) {
processor = new AWTFrameProcessor();
processor.setTransferMode(transferMode);
AWTTaskExecutor.getInstance().addToExecute(new Runnable() {
@Override
public void run() {
processor.bind(component, stateManager.getApplication(), stateManager.getApplication().getViewPort());
}
});
}
@Override
public void setEnabled(boolean enabled) {
super.setEnabled(enabled);
}
@Override
public void update(float tpf) {
executor.execute();
super.update(tpf);
}
@Override
public void cleanup() {
super.cleanup();
}
/**
* Create a new app state dedicated to the rendering of a JMonkey application within the given AWT component
.
* @param component the component that is used as rendering output.
*/
public AWTComponentAppState(Component component) {
this.component = component;
}
/**
* Get the AWT component that is used as rendering output.
* @return the AWT component that is used as rendering output.
* @see #setComponent(Component)
*/
public Component getComponent() {
return component;
}
/**
* Set the AWT component that is used as rendering output.
* @param component the AWT component that is used as rendering output.
* @see #getComponent()
*/
public void setComponent(Component component) {
this.component = component;
}
/**
* Get the {@link com.jme3.system.AWTFrameProcessor.TransferMode transfer mode} that is used by the underlying frame processor.
* @return the {@link com.jme3.system.AWTFrameProcessor.TransferMode transfer mode} that is used by the underlying frame processor.
* @see #setTransferMode(com.jme3.system.AWTFrameProcessor.TransferMode)
*/
public AWTFrameProcessor.TransferMode getTransferMode(){
return transferMode;
}
/**
* Set the {@link com.jme3.system.AWTFrameProcessor.TransferMode transfer mode} that is used by the underlying frame processor.
* @param mode the {@link com.jme3.system.AWTFrameProcessor.TransferMode transfer mode} that is used by the underlying frame processor.
* @see #getTransferMode()
*/
public void setTransferMode(AWTFrameProcessor.TransferMode mode) {
this.transferMode = mode;
}
}
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