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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.input;
import java.awt.Component;
import java.util.Objects;
import com.jme3.app.Application;
import com.jme3.input.Input;
import com.jme3.input.RawInputListener;
import com.jme3.system.AWTContext;
import com.jme3.system.AWTTaskExecutor;
/**
* The implementation of the {@link Input} dedicated to AWT {@link Component component}.
*
* This class is based on the JavaFX original code provided by Alexander Brui (see JME3-FX)
*
* @author Julien Seinturier - COMEX SA - http://www.seinturier.fr
* @author Alexander Brui (JavaSaBr)
*/
public class AWTInput implements Input {
protected static final AWTTaskExecutor EXECUTOR = AWTTaskExecutor.getInstance();
/**
* The context.
*/
protected final AWTContext context;
/**
* The raw listener.
*/
protected RawInputListener listener;
/**
* The input node.
*/
protected Component component;
/**
* The {@link Application JMonkey application} that provide the context.
*/
protected Application application;
/**
* Initializes is it.
*/
protected boolean initialized;
public AWTInput(final AWTContext context) {
this.context = context;
}
public void bind(final Component component) {
this.component = component;
Objects.requireNonNull(this.component, "bound Component cannot be null");
}
public void unbind() {
this.component = null;
}
@Override
public void initialize() {
if (isInitialized()) return;
initializeImpl();
initialized = true;
}
protected void initializeImpl() {
}
@Override
public void update() {
if (!context.isRenderable()) return;
updateImpl();
}
protected void updateImpl() {
}
@Override
public void destroy() {
unbind();
}
@Override
public boolean isInitialized() {
return initialized;
}
@Override
public void setInputListener(RawInputListener listener) {
this.listener = listener;
}
@Override
public long getInputTimeNanos() {
return System.nanoTime();
}
}
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