Common.MatDefs.Post.BloomExtract.j3md Maven / Gradle / Ivy
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MaterialDef Bloom {
MaterialParameters {
Int NumSamples
Texture2D Texture
Float ExposurePow
Float ExposureCutoff
Boolean Extract
Texture2D GlowMap
}
Technique {
VertexShader GLSL150 GLSL100: Common/MatDefs/Post/Post.vert
FragmentShader GLSL150 GLSL100: Common/MatDefs/Post/bloomExtract.frag
WorldParameters {
}
Defines {
HAS_GLOWMAP : GlowMap
DO_EXTRACT : Extract
RESOLVE_MS : NumSamples
}
}
}
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