Common.MatDefs.Post.BloomFinal.j3md Maven / Gradle / Ivy
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MaterialDef Bloom Final {
MaterialParameters {
Int NumSamples
Texture2D Texture
Texture2D BloomTex
Float BloomIntensity
}
Technique {
VertexShader GLSL150 GLSL100: Common/MatDefs/Post/Post.vert
FragmentShader GLSL150 GLSL100: Common/MatDefs/Post/bloomFinal.frag
WorldParameters {
}
Defines {
RESOLVE_MS : NumSamples
}
}
}
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