Common.MatDefs.Post.DepthOfField.j3md Maven / Gradle / Ivy
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MaterialDef Depth Of Field {
MaterialParameters {
Int NumSamples
Int NumSamplesDepth
Texture2D Texture
Texture2D DepthTexture
Float FocusRange;
Float FocusDistance;
Float XScale;
Float YScale;
Float BlurThreshold : 0.2;
Boolean DebugUnfocus : false;
}
Technique {
VertexShader GLSL150 GLSL100: Common/MatDefs/Post/Post.vert
FragmentShader GLSL150 GLSL100: Common/MatDefs/Post/DepthOfField.frag
WorldParameters {
FrustumNearFar
}
Defines {
RESOLVE_MS : NumSamples
RESOLVE_DEPTH_MS : NumSamplesDepth
BLUR_THRESHOLD : BlurThreshold
DEBUG_UNFOCUS : DebugUnfocus
}
}
}
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