Common.MatDefs.Post.LightScattering.j3md Maven / Gradle / Ivy
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MaterialDef Light Scattering {
MaterialParameters {
Int NumSamples
Int NumSamplesDepth
Texture2D Texture
Texture2D DepthTexture
Vector3 LightPosition
Int NbSamples
Float BlurStart
Float BlurWidth
Float LightDensity
Boolean Display
Boolean multiSampledDepth
}
Technique {
VertexShader GLSL300 GLSL150 GLSL120: Common/MatDefs/Post/Post.vert
FragmentShader GLSL300 GLSL150 GLSL120: Common/MatDefs/Post/LightScattering.frag
WorldParameters {
}
Defines {
RESOLVE_MS : NumSamples
RESOLVE_DEPTH_MS : NumSamplesDepth
DISPLAY: Display
}
}
}
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