Common.MatDefs.SSAO.normal.vert Maven / Gradle / Ivy
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jMonkeyEngine is a 3-D game engine for adventurous Java developers
#import "Common/ShaderLib/GLSLCompat.glsllib"
#import "Common/ShaderLib/Instancing.glsllib"
#import "Common/ShaderLib/Skinning.glsllib"
attribute vec3 inPosition;
attribute vec3 inNormal;
attribute vec4 inTexCoord;
varying vec3 normal;
varying vec2 texCoord;
void main(void)
{
texCoord=inTexCoord.xy;
vec4 modelSpacePos = vec4(inPosition, 1.0);
vec3 modelSpaceNormals = inNormal;
#ifdef NUM_BONES
Skinning_Compute(modelSpacePos,modelSpaceNormals);
#endif
normal = normalize(TransformNormal(modelSpaceNormals));
gl_Position = TransformWorldViewProjection(modelSpacePos);
}
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