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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.water;
import com.jme3.math.Plane;
import com.jme3.post.SceneProcessor;
import com.jme3.profile.AppProfiler;
import com.jme3.renderer.Camera;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.texture.FrameBuffer;
/**
* Reflection Processor
* Used to render the reflected scene in an off view port
*/
public class ReflectionProcessor implements SceneProcessor {
private RenderManager rm;
private ViewPort vp;
private Camera reflectionCam;
private FrameBuffer reflectionBuffer;
private Plane reflectionClipPlane;
/**
* Creates a ReflectionProcessor
* @param reflectionCam the cam to use for reflection
* @param reflectionBuffer the FrameBuffer to render to
* @param reflectionClipPlane the clipping plane
*/
public ReflectionProcessor(Camera reflectionCam, FrameBuffer reflectionBuffer, Plane reflectionClipPlane) {
this.reflectionCam = reflectionCam;
this.reflectionBuffer = reflectionBuffer;
this.reflectionClipPlane = reflectionClipPlane;
}
@Override
public void initialize(RenderManager rm, ViewPort vp) {
this.rm = rm;
this.vp = vp;
}
@Override
public void reshape(ViewPort vp, int w, int h) {
}
@Override
public boolean isInitialized() {
return rm != null;
}
@Override
public void preFrame(float tpf) {
}
@Override
public void postQueue(RenderQueue rq) {
//we need special treatment for the sky because it must not be clipped
rm.getRenderer().setFrameBuffer(reflectionBuffer);
reflectionCam.setProjectionMatrix(null);
rm.setCamera(reflectionCam, false);
rm.getRenderer().clearBuffers(true, true, true);
//Rendering the sky without clipping
rm.getRenderer().setDepthRange(1, 1);
vp.getQueue().renderQueue(RenderQueue.Bucket.Sky, rm, reflectionCam, true);
rm.getRenderer().setDepthRange(0, 1);
//setting the clip plane to the cam
reflectionCam.setClipPlane(reflectionClipPlane, Plane.Side.Positive);//,1
rm.setCamera(reflectionCam, false);
}
@Override
public void postFrame(FrameBuffer out) {
}
@Override
public void cleanup() {
}
@Override
public void setProfiler(AppProfiler profiler) {
// not implemented
}
/**
* Internal use only
* returns the frame buffer
* @return the pre-existing buffer
*/
public FrameBuffer getReflectionBuffer() {
return reflectionBuffer;
}
/**
* Internal use only
* sets the frame buffer
*
* @param reflectionBuffer the FrameBuffer to use (alias created)
*/
public void setReflectionBuffer(FrameBuffer reflectionBuffer) {
this.reflectionBuffer = reflectionBuffer;
}
/**
* returns the reflection cam
* @return the pre-existing Camera
*/
public Camera getReflectionCam() {
return reflectionCam;
}
/**
* sets the reflection cam
*
* @param reflectionCam the Camera to use (alias created)
*/
public void setReflectionCam(Camera reflectionCam) {
this.reflectionCam = reflectionCam;
}
/**
* returns the reflection clip plane
* @return the pre-existing instance
*/
public Plane getReflectionClipPlane() {
return reflectionClipPlane;
}
/**
* Sets the reflection clip plane
*
* @param reflectionClipPlane the Plane to use (alias created)
*/
public void setReflectionClipPlane(Plane reflectionClipPlane) {
this.reflectionClipPlane = reflectionClipPlane;
}
}
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