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jMonkeyEngine is a 3-D game engine for adventurous Java developers
package com.jme3.audio.ios;
import com.jme3.audio.openal.EFX;
import java.nio.IntBuffer;
public class IosEFX implements EFX {
public IosEFX() {
}
@Override
public native void alGenAuxiliaryEffectSlots(int numSlots, IntBuffer buffers);
@Override
public native void alGenEffects(int numEffects, IntBuffer buffers);
@Override
public native void alEffecti(int effect, int param, int value);
@Override
public native void alAuxiliaryEffectSloti(int effectSlot, int param, int value);
@Override
public native void alDeleteEffects(int numEffects, IntBuffer buffers);
@Override
public native void alDeleteAuxiliaryEffectSlots(int numEffectSlots, IntBuffer buffers);
@Override
public native void alGenFilters(int numFilters, IntBuffer buffers);
@Override
public native void alFilteri(int filter, int param, int value);
@Override
public native void alFilterf(int filter, int param, float value);
@Override
public native void alDeleteFilters(int numFilters, IntBuffer buffers);
@Override
public native void alEffectf(int effect, int param, float value);
}
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