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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.input.lwjgl;
import com.jme3.input.KeyInput;
import com.jme3.input.RawInputListener;
import com.jme3.input.event.KeyInputEvent;
import com.jme3.system.lwjgl.LwjglWindow;
import java.util.ArrayDeque;
import java.util.Queue;
import java.util.logging.Logger;
import static org.lwjgl.glfw.GLFW.*;
import org.lwjgl.glfw.GLFWCharCallback;
import org.lwjgl.glfw.GLFWKeyCallback;
/**
* The LWJGL implementation of {@link KeyInput}.
*/
public class GlfwKeyInput implements KeyInput {
private static final Logger logger = Logger.getLogger(GlfwKeyInput.class.getName());
/**
* The queue of key events.
*/
private final Queue keyInputEvents = new ArrayDeque<>();
/**
* The LWJGL context.
*/
private final LwjglWindow context;
/**
* The key callback.
*/
private GLFWKeyCallback keyCallback;
/**
* The char callback.
*/
private GLFWCharCallback charCallback;
/**
* The raw input listener.
*/
private RawInputListener listener;
private boolean initialized;
public GlfwKeyInput(final LwjglWindow context) {
this.context = context;
}
@Override
public void initialize() {
if (!context.isRenderable()) {
return;
}
initCallbacks();
initialized = true;
logger.fine("Keyboard created.");
}
/**
* Re-initializes the key input context window specific callbacks
*/
public void resetContext() {
if (!context.isRenderable()) {
return;
}
closeCallbacks();
initCallbacks();
}
private void closeCallbacks() {
keyCallback.close();
charCallback.close();
}
/**
* Determine the name of the specified key in the current system language.
*
* @param jmeKey the keycode from {@link com.jme3.input.KeyInput}
* @return the name of the key, or null if unknown
*/
@Override
public String getKeyName(int jmeKey) {
int glfwKey = GlfwKeyMap.fromJmeKeyCode(jmeKey);
if (glfwKey == GLFW_KEY_UNKNOWN) {
return null;
}
String result = glfwGetKeyName(glfwKey, 0);
return result;
}
private void initCallbacks() {
glfwSetKeyCallback(context.getWindowHandle(), keyCallback = new GLFWKeyCallback() {
@Override
public void invoke(final long window, final int key, final int scancode, final int action, final int mods) {
if (key < 0 || key > GLFW_KEY_LAST) {
return;
}
int jmeKey = GlfwKeyMap.toJmeKeyCode(key);
final KeyInputEvent event = new KeyInputEvent(jmeKey, '\0', GLFW_PRESS == action, GLFW_REPEAT == action);
event.setTime(getInputTimeNanos());
keyInputEvents.add(event);
}
});
glfwSetCharCallback(context.getWindowHandle(), charCallback = new GLFWCharCallback() {
@Override
public void invoke(final long window, final int codepoint) {
final char keyChar = (char) codepoint;
final KeyInputEvent pressed = new KeyInputEvent(KeyInput.KEY_UNKNOWN, keyChar, true, false);
pressed.setTime(getInputTimeNanos());
keyInputEvents.add(pressed);
final KeyInputEvent released = new KeyInputEvent(KeyInput.KEY_UNKNOWN, keyChar, false, false);
released.setTime(getInputTimeNanos());
keyInputEvents.add(released);
}
});
}
public int getKeyCount() {
// This might not be correct
return GLFW_KEY_LAST - GLFW_KEY_SPACE;
}
@Override
public void update() {
if (!context.isRenderable()) {
return;
}
while (!keyInputEvents.isEmpty()) {
listener.onKeyEvent(keyInputEvents.poll());
}
}
@Override
public void destroy() {
if (!context.isRenderable()) {
return;
}
closeCallbacks();
logger.fine("Keyboard destroyed.");
}
@Override
public boolean isInitialized() {
return initialized;
}
@Override
public void setInputListener(final RawInputListener listener) {
this.listener = listener;
}
@Override
public long getInputTimeNanos() {
return (long) (glfwGetTime() * 1000000000);
}
}
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