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package com.jme3.network.base;

import com.jme3.network.Filter;
import com.jme3.network.HostedConnection;
import com.jme3.network.Message;
import com.jme3.network.MessageListener;
import com.jme3.network.kernel.Endpoint;
import com.jme3.network.kernel.EndpointEvent;
import com.jme3.network.kernel.Envelope;
import com.jme3.network.kernel.Kernel;
import com.jme3.network.message.ClientRegistrationMessage;
import java.nio.ByteBuffer;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.logging.Level;
import java.util.logging.Logger;

/**
 *  Wraps a single Kernel and forwards new messages
 *  to the supplied message dispatcher and new endpoint
 *  events to the connection dispatcher.  This is used
 *  by DefaultServer to manage its kernel objects.
 *
 *  

This adapter assumes a simple protocol where two * bytes define a (short) object size with the object data * to follow. Note: this limits the size of serialized * objects to 32676 bytes... even though, for example, * datagram packets can hold twice that. :P

* * @version $Revision$ * @author Paul Speed */ public class KernelAdapter extends Thread { private static final Logger log = Logger.getLogger(KernelAdapter.class.getName()); private DefaultServer server; // this is unfortunate private Kernel kernel; private MessageListener messageDispatcher; private AtomicBoolean go = new AtomicBoolean(true); private MessageProtocol protocol; // Keeps track of the in-progress messages that are received // on reliable connections private Map messageBuffers = new ConcurrentHashMap<>(); // Marks the messages as reliable or not if they came // through this connector. private boolean reliable; public KernelAdapter( DefaultServer server, Kernel kernel, MessageProtocol protocol, MessageListener messageDispatcher, boolean reliable ) { super( String.valueOf(kernel) ); this.server = server; this.kernel = kernel; this.protocol = protocol; this.messageDispatcher = messageDispatcher; this.reliable = reliable; setDaemon(true); } public Kernel getKernel() { return kernel; } public void initialize() { kernel.initialize(); } public void broadcast( Filter filter, ByteBuffer data, boolean reliable, boolean copy ) { kernel.broadcast( filter, data, reliable, copy ); } public void close() throws InterruptedException { go.set(false); // Kill the kernel kernel.terminate(); join(); } protected void reportError( Endpoint p, Object context, Exception e ) { // Should really be queued up so the outer thread can // retrieve them. For now we'll just log it. FIXME log.log( Level.SEVERE, "Unhandled error, endpoint:" + p + ", context:" + context, e ); if( p.isConnected() ) { // In lieu of other options, at least close the endpoint p.close(); } } protected HostedConnection getConnection( Endpoint p ) { return server.getConnection(p); } protected void connectionClosed( Endpoint p ) { // Remove any message buffer we've been accumulating // on behalf of this endpoing messageBuffers.remove(p); log.log( Level.FINE, "Buffers size:{0}", messageBuffers.size() ); server.connectionClosed(p); } /** * Note on threading for those writing their own server * or adapter implementations. The rule that a single connection be * processed by only one thread at a time is more about ensuring that * the messages are delivered in the order that they are received * than for any user-code safety. 99% of the time the user code should * be writing for multithreaded access anyway. * *

The issue with the messages is that if an implementation is * using a general thread pool then it would be possible for a * naive implementation to have one thread grab an Envelope from * connection 1's and another grab the next Envelope. Since an Envelope * may contain several messages, delivering the second thread's messages * before or during the first's would be really confusing and hard * to code for in user code.

* *

And that's why this note is here. DefaultServer does a rudimentary * per-connection locking but it couldn't possibly guard against * out of order Envelope processing.

*/ protected void dispatch( Endpoint p, Message m ) { // Because this class is the only one with the information // to do it... we need to pull of the registration message // here. if( m instanceof ClientRegistrationMessage ) { server.registerClient( this, p, (ClientRegistrationMessage)m ); return; } try { HostedConnection source = getConnection(p); if( source == null ) { if( reliable ) { // If it's a reliable connection then it's slightly more // concerning but this can happen all the time for a UDP endpoint. log.log( Level.WARNING, "Received message from unconnected endpoint:" + p + " message:" + m ); } return; } messageDispatcher.messageReceived( source, m ); } catch( Exception e ) { reportError(p, m, e); } } protected MessageBuffer getMessageBuffer( Endpoint p ) { if( !reliable ) { // Since UDP comes in packets and they aren't split // up, there is no reason to buffer. In fact, there would // be a down side because there is no way for us to reliably // clean these up later since we'd create another one for // any random UDP packet that comes to the port. return protocol.createBuffer(); } else { // See if we already have one MessageBuffer result = messageBuffers.get(p); if( result == null ) { result = protocol.createBuffer(); messageBuffers.put(p, result); } return result; } } protected void createAndDispatch( Envelope env ) { MessageBuffer protocol = getMessageBuffer(env.getSource()); byte[] data = env.getData(); ByteBuffer buffer = ByteBuffer.wrap(data); if( !protocol.addBytes(buffer) ) { // This can happen if there was only a partial message // received. However, this should never happen for unreliable // connections. if( !reliable ) { // Log some additional information about the packet. int len = Math.min( 10, data.length ); StringBuilder sb = new StringBuilder(); for( int i = 0; i < len; i++ ) { sb.append( "[" + Integer.toHexString(data[i]) + "]" ); } log.log( Level.FINE, "First 10 bytes of incomplete nessage:" + sb ); throw new RuntimeException( "Envelope contained incomplete data:" + env ); } } // Should be complete... and maybe we should check but we don't Message m = null; while( (m = protocol.pollMessage()) != null ) { m.setReliable(reliable); dispatch(env.getSource(), m); } } protected void createAndDispatch( EndpointEvent event ) { // Only need to tell the server about disconnects if( event.getType() == EndpointEvent.Type.REMOVE ) { connectionClosed( event.getEndpoint() ); } } protected void flushEvents() { EndpointEvent event; while( (event = kernel.nextEvent()) != null ) { try { createAndDispatch( event ); } catch( Exception e ) { reportError(event.getEndpoint(), event, e); } } } @Override public void run() { while( go.get() ) { try { // Check for pending events flushEvents(); // Grab the next envelope Envelope e = kernel.read(); if( e == Kernel.EVENTS_PENDING ) continue; // We'll catch it up above // Check for pending events that might have // come in while we were blocking. This is usually // when the connection add events come through flushEvents(); try { createAndDispatch( e ); } catch( Exception ex ) { reportError(e.getSource(), e, ex); } } catch( InterruptedException ex ) { if( !go.get() ) return; throw new RuntimeException( "Unexpected interruption", ex ); } } } }




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